PDA

View Full Version : Enemy: Robot


YerEvilTwin
12-06-2004, 01:36 PM
I had an interview at this company last wendsday. the american guys liked my stuff but the japanese guys thought it was missing somthing, so the art lead said to make a japanese like guy with armor or some kind of mech. Put it though a run, walk, and shoot cycle. All of this is due this fri day. model is pretty much done.

Qusetions
1. Its is cool
2. Does it looks like it comes form japan?
3. what colors should it be?
4. Add/Take away stuff?
5. is it a bad guy or a good guy?

http://www.vitaminjay.com/images/robot2.jpg

http://www.vitaminjay.com/images/robot1.jpg

sasp
12-06-2004, 01:43 PM
1. It's very cool!
2. Yes it certaintly does , kind of reminds me of Devil may cry.
3. Mmm...hard one,I'll pass that one.
4. I think the blade one the end of the gun could be removed.
5. Bad guy , for sure.:twisted:

AdamAtomic
12-06-2004, 03:18 PM
1 - Pretty cool - see #4
2 - The legs, definitely - very reminiscent of the Metroid armor design. Also enormous gun-blade arm is looking pretty japanese too.
3 - Per #5, I'd go with blacks, reds, and metallic tones (but maybe i've been playing too much MP2)
4 - I think the big disc thingies on his back are kind of silly looking - they have no obvious purpose, and their round, simple profile seems to clash with the more organic structure the rest of the model has. Same goes for the "ears" and kneepads.
5 - Total bad guy.

Things I liked in particular (which you didn't ask about) are the right hand and torso.

vrapp
12-06-2004, 03:57 PM
1. I will be.
2. Not yet.
3. Not sure, try making a couple of "themes" for it. That would probarbly help you a bit.
4. Remove silly ears, long fingers, wings (thingies on back) and buttocks. Give him a big chin, that will probarbly give him more attitude. Do something more extreme on his back, something sharper and more mechanical. Add more assymetrical thingies. More muscular shapes and exaggerated proportions will make this right.
5. Bad guy, or he will be atleast. Right now he reminds me of the guardians in the movie The fifth element.

Good luck!

Prs-Phil
12-06-2004, 05:20 PM
hey evil :)

ok Iīll be totally honest and donīt take it personally

1. If you put me on the spot and ask me if its cool ... no

why ? he looks so forced. Hes got everything for nothing. He has really long fingers
that are nearly all the same length. His face is boring and positioned in a way wich makes him
look like he has a hunchback allthough everything else is really slick and built for fast combat movement. Flatish round kneedpads ?! look boring and break up the whole streamline slick look he has (or should have ;) ) His feet look like clown shoes. I really like his calves.
Thoose things standing out of his back are also very simple compared to the twists, style and geometry you put into the arms.
You have the same round flatish things on his hips wich also totally breakes up the flow of the model. Absolutley sharp, streight lines and then suddenly, BAM, round and boring.
I like the weapon. You could add some extra geo to it where the shield is but thats not really nessesary :)

2. no, its going that way but it certainly doesnt look like it.

3. any, any that would fit into the environment he would be put in, the purpose he serves, how others of his type look like.

4. redesign

5. Well you do have "enemy:Robot" as the titel of your thread ;) but yes I also think he would be a bad guy. Not a frightening one, one of those that you can throw a granade infront of and wach him look at it as it explodes into his face ;)


Good luck m8 and keep us updated, and please donīt take the crit offensive Iīm just trying to help :)

LordDubu
12-06-2004, 08:59 PM
1. Sorry, no I don't think so.
2. No. Most Japanese meccha has a stylistic but functional look... like someone spent hours concepting something that was plausible, yet cool to look at.
3. I'd say throw a base paint on it and slap it with tons of decal work, especially informational decals: not a step, emergency release, etc. Like any other vehicle, a robot or a mech is gonna engineers who work on it.
4. Start over (sorry, but I don't think you're headed in the right direction here). I'd suggest picking a real world thing that you want the robot to emulate stylisticly... Lots of "anime" artists work that way. For instance, if you're making a VTOL you might design it with a humming bird in mind... you don't try to make the final thing look like a humming bird, you just study a humming bird, and then design your VTOL around the impressions the bird gave you.
5. Maybe a villain on something like Pokemon, or Digimon... but not very intimidating.

Konstruct
12-07-2004, 07:00 AM
1.) almost REALY dope, - as is its just kinda dope.
i pretty much agree with most of whats been said except i strongly disagree about the functionality parts. japanese mechs are not always functional looking- although i feel the cooler ones do seem somewhat functional, there are plenty of mecha that are totaly crazy in a fantasy sense. altough i think you shod totally ditch the hand. AK it hurts to look at it`s trite-ness.http://cgtalk.com/images/smilies/grin.gif it might be cool to do another arm with a big sheild like that, (maybe smaller) but have the hand just have HUGE claws, kinda like the chaos terminators from W40k.- though i guess that isnt japanese. just stick to referances i guess, if it isnt your style there looking for you just gotta steal someone elses http://cgtalk.com/images/smilies/wise.gif

i think what your potential hire-E wants to see is something that deviates from your style which seems very heavy set in the organics. they might be wanting to see how you do hard tech stuff.

2.) almost,- kneepads seem the most un japanese, and the elegant body with hunched over head is odd.

3.) i think gold might be good for where your going with it. it would give it that crazy fantasy apeal.- or maybe try and off white color with maybe orange and black trimming. covered in wear and tear or course.

4.) this one kinda got scattered about in the stuff above.

5.)badguy for sure.

i might be totally off on this, but this looks like a cross between one of the neogenisis mechs and one of todd mcfarline manga mech figures- the curse??

Confracto
12-07-2004, 08:21 AM
1. I agree with PRS phil.....man, I remember when he was new and annoyinng, now he's said everything I wanted to, but better, way to go phil!
2. It looks like it came from final fantasy the spirits within...which was not japan, and probably something they DON'T want to see....or be reminded of...
if I were you, I'd research a bit more, gundam, full metal panic, xenogears/xenosaga, robotech, patlabor, gasaraki, front mission....hmmm...what else has cool robots in it....
3. darker shiney metals...with dirt, rust, and scraches, likes he's just come off the battlefield
4. take off the hook under the gun for sure...maybe add a magazine...and add some jets/boosters onto the back fins....they need to be there for a reason!...nasty big eyebrows might be an idea...the face is too neutral.
5. bad guy

MFTituS
12-07-2004, 10:53 AM
i dont think, itīs so bad, as some mentioned.
first as i saw it, i thought of metroid prime. it has a bit of samus , the marines or defeated high races - something out of them.

just some things dont fit very well, as the wings, his very long claws, his big, long gun, the ring an his arm, the clownshoes....
think about, what you want and everything should support your idea. so is he a warrior, a strong one, more like an asassin, should he come across elegant or rustic....that are all things, you should define, before you working on a characterdesign.

nothing that you cant change in a short time.
overall it looks a bit strange (that doesnt mean, that it is bad), like most japanese games and so it is the right direction :)

YerEvilTwin
12-07-2004, 12:10 PM
Thanks you all for the honest though out replies. I have updated on the comments from yesterday. Same Questions.

Qusetions
1. Its is cool
2. Does it looks like it comes form japan?
3. what colors should it be?
4. Add/Take away stuff?
5. is it a bad guy or a good guy?

http://www.vitaminjay.com/images/robot4.jpg

http://www.vitaminjay.com/images/robot3.jpg

METitus - i'm gald you see it somthing from Metroid *Wink Wink*

Confrato - thanks for the refrence, wish i had it last thursday

everyone else - thanks again for kicking my butt.

Johny
12-07-2004, 01:22 PM
hey , it looks very appealing and well modeled, the problem is that it seems a bit high poliysh ( more than 10000 tris , i suppose ) , anyways get on with the textures :D ( if u intend to texture it ;) ), keep it up :)

Konstruct
12-07-2004, 08:33 PM
-looking a bit better,

.the new wing things are very cool

.might wanna try adding more of the spikey things that you have on the shield in other places, such as the back. it could give it a really cool, "im a bad guy hear me roar" apeal.

.the hard edges on the knee sorta stand out, cause the rest is so soft and round., maybe just at a few more polies there.

.the back of the ankles where it shoots out seems to be going a tab overboard. I like how you bulked that area up, but i dont know if it needs that extra protrusion.

.the ears on the head are really goofy lookin. i think this is probably the only part you should look into starting from scratch on. the way you have it now it looks like something from the 5th element. cool, but not japanese. These SOOO many cool mech heads out there im sure you could be easily inspired to whip up a new head in no time

AdamAtomic
12-07-2004, 08:40 PM
my 2 cents (again):

Love the new shoulder pieces, much better. Ears and hips still very out of place. Make the knee pads come to a point instead of a squared-off edge. Whole head in general looks more good-guy than bad-guy still; general design rule for evil things is for them to be sinuous and pointy. Most of your model reflects this, except for the head and aforementioned kneepads. Eyes should be more like long slits, and the head itself could look more insectlike and mean. The big thing coming backwards off the achilles tendons looks silly and overdone to me.

Leaps and bounds between this version and the last - if you do it again you should be all set!

BurrowingDuck
12-07-2004, 09:05 PM
from the crotch up and the elbows up, it's looking absolutely awesome. Under there it really just looks thrown together.

I think it could look good just about any color...but since green is always my favorite, green :D Looks more like a badguy.

Confracto
12-07-2004, 11:44 PM
despite what most ppl say, I really like the new heels!
the entire calf looks way better, and far more 'anime', which is what you're going for.
the wings/shoulders look really neat! great job,
I like the changes to the head, but you really do still neat to change those ears!

honestly, I really love the shapes you have going on in the waist/abdomen, with the ball and the lengths...maybe incorporate some of that into the head...

but yes, overall, the flair is there, and it does look more japanese...
hope that ref helped...;)

LordDubu
12-07-2004, 11:52 PM
I'd say this is a marked improvement over the first post. It's looking much more like the kind of toys I see coming out of Japan these days. I'm not too keen on the profile, but the rear view screams anime.

YerEvilTwin
12-08-2004, 04:45 AM
ok i'm going to call the modeling part finished, more people seem to like it than think it's dumb. i Would like it to be "i craped my pants awesome" but i don't have enough time. so here it is.

i also made a turn-a-round (http://www.vitaminjay.com/images/turn1.avi)

http://www.vitaminjay.com/images/robot5.jpg

wanzai
12-08-2004, 01:46 PM
When I think of "Japanese Mechs", several things come to mind:

They have recognisable genders
They often have faces that are almost stereotypical (hero-mech, feminine mech, power mech, rival mech, boss mech etc.)
Their eyes are seldom completely round, but rather horizontal/long and have that Japanese "cool eye".
Male mechs have usually extremely broad shoulders and most supposedly cool mechs have considerably longer shins than tights


This is not based on any research, just what pops to my mind. Correct me where needed.

Two more cents:
I think the face looks kind of dull, reminds me of those good aliens in The 5th Element. And of elephants.
I find the elbow too thin, looks like it would break any moment.
I like the legs and the backpacks.

MR BINK
12-08-2004, 04:24 PM
great progress YerEvilTwin it looks so much better from that which you first posted, looks like it would be fun to animate too, good luck with everything!

LordDubu
12-08-2004, 04:31 PM
Wow. This has come a long way. I really like this version of it... the claw-hand is a bit sinewy for my taste, but everything else looks good. I especially like the shields on the defensive arm... that looks very "anime". And the Shoulder thrusters are perfect. Good job, good luck.

jeffro
12-09-2004, 04:49 AM
Yer, that is looking real nice. I love the head and body. I think the right hand is reading quite right though. I'd make the thumb a bit longer or the fingers a bit shorter. You planning on texturing this?

Krystman
12-09-2004, 12:47 PM
IMHO the Version you posted on 12-7 was the closest to what you might be looking for. The Head was low so Shoulders looked much bigger. This was this Japanise Powered Armor look. Right now it's going in the American Fantasy/Medivial direction. Especially since you have horns on the Helmet. It certainly does not have a clear sci-fi look right now.

I think you should have made some more extenisve research on the subject in the first place. Japan has a very, very deep industrial design tradition which is cleary displayed in Manga. You don't seem to pay attention to that.


Btw, I don't think of Metroid either, this clearly is VERY similar to the "Final Fantasy: Spirits Within" Phantoms, which have this special Alien, Organic quality.

http://media.outnow.ch/Movies/Images/2001/FinalFantasy/movie.2/42.jpg

http://www.ffmaniacs.com/ffmovie/imgffmovie/palphantom2.jpghttp://www.ffmaniacs.com/ffmovie/imgffmovie/palphantom.jpg

YerEvilTwin
12-11-2004, 03:05 AM
here it is. It was due today. so this is what i gave them. I didn't get the texture i wanted to do but this is what i got after a half hour. I did all of these cycles this morning. i wiil retexture this guy when i get a chance.Enjoy.

Walk (http://www.vitaminjay.com/images/walk.avi)

Run (http://www.vitaminjay.com/images/Run.avi)

Jump (http://www.vitaminjay.com/images/jump.avi)

http://www.vitaminjay.com/images/robot6.jpg

Pikka Bird
12-12-2004, 02:13 AM
First of all: When posing your character for a nice showoff-render, be aware of stuff clipping each other. The first thing I noticed on your pic was the foot coming out through the plating on the shin and the horn clipping with the shoulder booster/thruster/jet.

The model looks way better with less of that round thing you used for "wings", kneecaps, hips and ears and now I'm likingit a lot. My main gripe was the flat beak-like nose. I'd actually like to see it longer and slightly curved inwards, but if you're done with the project, then I guess this suggestion is too late. All in all I think the robot looks like a mixture between some French and/or Mignola-ish comicbook style with a whiff of manga.

On the animation: I like how you made it kind of clanky and not 100% smooth. What I'm talking about is especially the head and the claw-hand bobbing about as it strides ahead. Kinda like the Super Battle Droids from SW:EpII.
It runs like it is holding on to some cumbersome weapon- is this true? I like the half-sideways running motion; it makes it seem better defended, because the shield is automaticaly in place.

The only thing I don't like about the animation is the "Roger Rabbit" feel I get right before it leaps ahead and the way it lifts its knees when it walks. But otherwise, solid work. Good detail in the animation.

...And I like your daring design. It's nice to see someone who dares to try out a different approach to aesthetics. And BTW- The claw-hand looks great when it's not stretched out.

CGTalk Moderation
01-20-2006, 03:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.