View Full Version : ZBrush and LW animation goof
I did this in about an hour this morning with ZBrush. I hate the interface, but love what it can do. I know it isn't much but maybe someone will think its worth a look. ZB really has potential.
Wierd Thing (http://www.G-3D.com/ZB_Test_04.mov)
12-06-2004, 04:36 PM
Did you render in Lightwave? if so what plug ins settings did you use?
12-06-2004, 05:48 PM
pretty freaky, but looks cool.
check this one at ZB forums
12-07-2004, 01:49 AM
i been waiting for expert like you for a while :)
i m using zb together with lw too. but it seems like i cannot export a good displacement map to lw.
my question is:
how can you make the displacement map so detail??? mind to share? thanks and your stuff rock!
12-07-2004, 02:06 AM
Hop on this thread and ask some questions. :thumbsup:
and the plug-in:
12-07-2004, 02:28 AM
this is a must see for lw/zb users. I found it really helpful
12-07-2004, 02:46 AM
haha, i guess it.
yea guys, i had seen all that. just that i din get the result so detail as they all do. or should i say, i din get the sharp edges when i on my displacement map.
by the way, what is your opinion on using normal map or displacement map? i mean, when to use what?
thanks for sharing the links guys :)
12-07-2004, 03:36 AM
Normal map for Games, Real Time 3D work, and Displacement maps for hi-res quality/animation work would be my workflow.
12-07-2004, 04:38 AM
i dabbled with both, nothing to deep, but here are some screens. One thing I havent done is try the normal map with the normals plugin. one of these days. shaders dont work with fprime so I havent tried.
12-07-2004, 05:22 AM
roguenroll your work is awesome!
that is what i intend to do. is your bump map from ZB too??? do you mind to post in the setting for bump and displacement map??
thanks man. let me try to screen cap some shots and show you guys what my problem is.
01-20-2006, 03:00 AM
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