View Full Version : Some newbie questions...
Hi all
I've just started on 3dsmax, and I need to know a few things:
1. How can I make the camera/perspective view orbit around the selected item? It seems quite unpredictable. Sometimes it's orbiting around the origin, sometimes it's not... (with 'orbiting', I mean Alt+MMB)
2. Also, why don't cameras behave the same way as the Perspective view? I can't move or rotate them in the same way.
3. Is there anything that resembles the Hypergraph in Maya? I love the Hypergraph, and the only equivalent I can find in Max is the Layer Manager. I'd like something with a full heirachial layout of the entire scene...
4. Why do the Materials stay when I make a new scene? For example, I'll make a scene containing some materials, then start a new scene, but the old materials are still there... Why?
5. How do I create more materials in the Material Editor? I can only see 24 spheres here... What happens when I use them all up?
6. This subscriptiont thing... someone told me that you HAVE TO pay it in order to keep your license valid... isn't subscription an optional thing?
Thanks in advance :)
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salmonmoose
12-06-2004, 04:36 AM
1. Dunno sorry, been using max since 1.2 and i'm kind of used to the viewports.
2. "Why" is a development choice... if you want to aim your camera like in the viewport, set up a perspective view to the camera view you want and then select Views > Create Camera From View
3. Try the Schematic view...
4. try File > Reset, the library isn't part of the new file, it's odd there are a lot of quirks with how max handles materials. You kind of get used to it after a while.
5. Max's material editor is a pain in this repsect. But you're not limited to the spheres. When a material is applied, it it part of the scene, it is only visible in the editor if you want to edit it.
Make sure you name your materials (logically helps too ;)).
Select a material, and click the clone button.
Rename it.
Select the materal type to clear the paremeters.
It's clumsy, but that's how it works....
if you want to get a material back, you can select Get Materaial, if you check the "Scene" radio box, it will show you the materials in the scene.
6. I was under the impression the subscription was a cheaper option than full retail, because it only lasts for a year (or what ever). If you want an eternal licence, you buy the full package.
Also, do a search for "schematic material editor" on these boards, someone was working on something that would probably be more familiar to how you're used to doing things.
Thanks for the reply, antrent :D
I've found a kind-of solution to (1)... Isolate selected. That centers the orbit nicely.
Oh, and the Schematic view is beautiful! :) Thanks for that.
NOW I understand the Material editor. It's just an EDITOR, ay? Not the actual library of the scene. So you can overwrite the 'spheres' with new materials once you're finished editing them? Right?
And that clears up the subscription thing. So when you buy the ~$4000 package, you don't pay anything else? This guy was saying that "because it's an Autodesk program, they make you renew the license every year"... Seems not :P
Thanks for the info!
JakeJK
12-06-2004, 06:25 AM
1. You can get that by choosing this rotating option in the right, bottom corner:
http://jk.users.whitehat.dk/rotatehelp.jpg
1. You can get that by choosing this rotating option in the right, bottom corner:
http://jk.users.whitehat.dk/rotatehelp.jpg
AHA! thanks so very much for that, Iceblaster :D I've now got it permanently set on Arc Rotate Sub-Object. Very nice :)
Skyer
12-20-2004, 05:58 PM
ok, you cannot move a camera as if it was a pespective view, you can only pan.
But when you are using the perspective view and want it to orbit around a specific object in the scene just select the desired object and press Z on the keyboard. That centers the perspective view on the selected object. I use it a LOT and found it by mistake :P I am also a Maya guy and pressed Z to undo but intead the view centered on the object :D very handy if you ask me...
And about the Material Editor, the way it is supposed to operate is by saving material libraries. Like if you create skin materials, or metal or just all the materials for a specific character you can save them. the material editor is just a "table" to work on, I usually clear the material editor once I am done with a material and I have it saved.
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