View Full Version : secrets behinds balls
ashgibney 12-05-2004, 10:13 PM I've spent a week animation a ball being bounced around a room. It looks fine, but i'm sure there must be an easier way than to go though all the keyframes adding the correct amount of rotation. Does anyone have little secrets that would make it easier for next time. If not, well... balls
|
|
Yourworstnightmare
12-05-2004, 11:10 PM
Reactor!
You can use it for anything that requires bouncing and you can even make the ball compress when it hits the floor.
-Vormav-
12-06-2004, 12:28 AM
Use dummy objects for different parts of the object's motion: one for the bounce, one for scaling (when the ball hits the floor), one for horizontal motions. Once you get used to setting up animations while working with dummies and linking, getting a ball to bounce around a room should be a fairly quick process.
Of course, if you want realistic dynamics with the ball, reactor is the way to go.
sundialsvc4
12-06-2004, 01:55 AM
With any animation tool at all, animations such as a bouncing-ball need to be done procedurally. The computer should have the work of calculating the ball positions, frame by frame, and the squash-and-stretch as well... not you. This isn't a good application of "traditional keyframing."
It's up to you if the movement of the ball needs to be "physically correct" (a la a true dynamics-system), or if a simpler cheat will achieve a comparable effect. But keyframes? Nyet...
MattH
12-06-2004, 09:35 AM
Keep up the good work. I see too many animators on here forget the basics of animation and rely too much on the computer. With practice your animation quality and speed will improve. A bouncing ball is a great place to start, and great practice.
If you are new to animation, and even if you aren't, I would recomend reading Richard Williams book on animation. Look online for it. It should be your bible.
Cheers,
Matt
ashgibney
12-06-2004, 04:48 PM
The dummy object seems to be the best method in relation to my experience. I'll try that one. But I definately hear what ur saying Matt, which is why I made the animation anyway. I guess this is just for future reference. thanks all
CGTalk Moderation
01-20-2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.