View Full Version : Animation Procedure
nepaligurkha 12-05-2004, 03:58 AM Hi,
Well my question is there a procedure, i have to follow? I have seen demo reels where, they first show the over all movement of the character in the scene, and then they add the hand and leg movemetns and then even more detail. Does any one know what i am talking about? Do i have to follow that?
Thanks
Tabha
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SheepFactory
12-05-2004, 04:24 AM
i dont really klnow what you are tallking about.
Are you asking about animation workflow? or how to present animation on a demo reel?
steveblake
12-05-2004, 09:50 AM
There's no particular way you *have* to follow, but there are a few tried and tested methods that do work well...
The particular method you're refering to is 'layering' - where you start animating with the something like the hips [probebely with the arms, and maybe even legs turned off] - get that nailed down and go back and work on the back, legs, arm, head - and probebly the facial animation and lipsync last ...each in turn.
There's other techniques too - 'pose to pose' being a prime example (see keith's tutorial)...
but I think you'll find what you need here:
http://www.cgtalk.com/showthread.php?t=166049
here:
http://www.keithlango.com/tutorials.htm
or maybe even here:
http://www.carlosbaena.com/anim_material.html
good luck! :)
[edit: cameron miyasaki has a good bit of information on his site (http://www.cameronmiyasaki.com/) ]
I generally employ a pose-to-pose method when animating my shots. I first key all my major poses paying particular attention to attitude and how the poses relate to one another. After determining my main poses I space them in time. At this point I have a rough version of my final shot. I then break those poses down until, depending on the action, I get my animation somewhere between 2's to 6's. If I'm happy with the blocking at this point, I go through and smooth the curves, tweak the timing, and add the facial animation and any additional polish. That's it.
Although this method may work for me, I know many others who use and swear by a "layering" method where you first animate a character's root and work out towards the extremities. My suggestion is to try different methods, experiment, and find a technique that you are comfortable with and gets you good results. There is no right or wrong way to animate.
nepaligurkha
12-05-2004, 12:58 PM
Thanks u Guys, alot of good info
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