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View Full Version : Normal map & UV problem


LOTK
12-04-2004, 03:10 PM
I'm experiencing some problems with ATi's normalmapper.
On max6 I have an edit poly model and by unwrapping (simple flatten mapping) beween 0-1 coordinates for my low poly model , everything works fine. I put the hi/lo poly NMFs on and it makes the tga map.

On max7 though the same process makes Normalmapper pop an error that UVs of low poly model must lie within 0-1 range. Well they do, so what can cause this problem on max7's NMF low poly export?

I also read before that there are issues with poly model and mesh model. I tried to convert to mesh (or apply turn to mesh mod.) and export but the problem persists (could be irrelevant anyways).

Thanks for helping!

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01-20-2006, 01:00 AM
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