gorgon
12-04-2004, 09:36 AM
ok, I have a couple of super basic questions:
I dont understand how Maya thinks about primitives. For instance I cannot simply select verts and then delete them, I must goto polygons>delete vert. And then instead of cleanly deleting the triangle faces, Maya leaves some kind of geometry behind,...like mass on the inside. However, when I delete faces, the geometry behaves as I would expect it would by cleanly deleting faces with no mass on the inside. But yet I cannot delete all the faces in the geometry induvidually,...I must save the last face and then go into object mode to delete it.
O know these are super basic questions, but I am migrating from Max and I am a little turned around.:::I know there is logic,...I am just not seeing it :)
I dont understand how Maya thinks about primitives. For instance I cannot simply select verts and then delete them, I must goto polygons>delete vert. And then instead of cleanly deleting the triangle faces, Maya leaves some kind of geometry behind,...like mass on the inside. However, when I delete faces, the geometry behaves as I would expect it would by cleanly deleting faces with no mass on the inside. But yet I cannot delete all the faces in the geometry induvidually,...I must save the last face and then go into object mode to delete it.
O know these are super basic questions, but I am migrating from Max and I am a little turned around.:::I know there is logic,...I am just not seeing it :)
