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gorgon
12-04-2004, 09:36 AM
ok, I have a couple of super basic questions:

I dont understand how Maya thinks about primitives. For instance I cannot simply select verts and then delete them, I must goto polygons>delete vert. And then instead of cleanly deleting the triangle faces, Maya leaves some kind of geometry behind,...like mass on the inside. However, when I delete faces, the geometry behaves as I would expect it would by cleanly deleting faces with no mass on the inside. But yet I cannot delete all the faces in the geometry induvidually,...I must save the last face and then go into object mode to delete it.

O know these are super basic questions, but I am migrating from Max and I am a little turned around.:::I know there is logic,...I am just not seeing it :)

Malapropos
12-04-2004, 03:21 PM
ok, Im not sure sure if this is the logic,

Everything in Maya has a history, and a parent, and heirarchy, even components. So,

An object sits above a face above an edge above a vertex.

Cant delete a vertex if there's an important edge connected to it, and that continues all the way up to root polygon. Now if you have some transform/tweak history on it, when you delete components the object will get really wierd, because its looking at the components to apply the tweak to to get the new object.

hope this helped.

gorgon
12-05-2004, 04:55 AM
Ya, that does shed a little light on the situation. It is a bit confusing cause it seems like a lot to keep track of. I still dont understand why deleting polygons leaves a clean and hollow mesh while deleting edges or verts results in mass on the inside of mesh. Again, this Max to Maya is a bit of a head crack. I feel like I have to unlearn assumptions about how Max handles geometry so that I can move forward with Maya.

Thx for the response. And if anyone knows any good sites that might help smooth out this transiiton for me, it would be greatly appreciated.

martinw
12-06-2004, 01:11 AM
Not clear exactly what you are trying to do - do you just want to delete the whole object?
In that case just pick the object in object mode and delete it. Component mode is really intended for modifying an existing object, not deleting it. That's why something is always left behind when you delete stuff in component mode - there needs to be the minimal geometry required for a valid poly mesh to exist.

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