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evulness
12-04-2004, 08:08 AM
Started this one a while back, never got too far with her, because she was one of my first attempts at low-poly organic modeling. Been side tracked from my demo as of lately, so i haven't had much time to work on her untill recently...

no reference images have been used, (untill i work on her weapons, and then i'll probably do those from scratch as well) as the image says she's currently at 1640 triangles, without a head (next project). right now this hasn't been optomized, so there are still a few extra poly's in there that don't need to be. (ex: the chest area will be optomized more, with fewer poly's, and her feet...)

i started from feet up (accidently collapsed a subdevide on them hence the triangles and not quads). once i get her modled, then i'll map and texture her, and post updates

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