View Full Version : Abrams M1/ Ratrod / Veyron
DeathTrip 12-04-2004, 07:57 AM Been working on these and they're pretty much done as far modeling goes. Made gifs with multiple angles and wires rather than clutter the page.
Abrams M1 - 4136 tris
http://www.polygoo.com/deathtrip/abrams1.gif
Ratrod - 3590 tris/ 2574 tris without wheels
http://www.polygoo.com/deathtrip/ratrod1.gif
Bugatti Veyron - 7174 tris/ 5230 tris without wheels
http://www.polygoo.com/deathtrip/veyron.gif
bah i just realized the crappy image quality from the gifs
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DeathTrip
12-05-2004, 08:26 AM
Dial K for komments.
:(
aeres
12-05-2004, 11:10 AM
Hey there nice wheels, especially like that last one. They're quite generic (nice, but generic..:)) I suppose that's why there's not much response. No comments modeling-wise, like i said, nice work.
Are they for a game? do you plan to texture them?
Your model are very well done. I would say the gif pictures do more bad than good. Its hard to spot any issue with the fast moving pictures. Its painful for the eyes.
Miroku
12-05-2004, 07:37 PM
good models! Let's see them textured.
On the Bugatti you could probably get away with texturing the engine cylinder things in the back instead of having all of them modeled. Looks like a waste of polys.
DeathTrip
12-05-2004, 08:16 PM
aeres - Thanks :) Well the rims are seem to be stock ones 'cause they were in all of the ref pics I had.
PKD - Thanks for the comment :D Point taken, no more gifs.
Miroku - Thanks :D If the Veyron was in a game it'd probably be a racing game where the player would constantly look at the rear so I figure it warranted those extra polys around the rear.
pics of the updated mesh, current tris count is 7106
http://www.polygoo.com/deathtrip/veyron2.jpg
http://www.polygoo.com/deathtrip/veyron3.jpg
AdamAtomic
12-06-2004, 03:20 PM
Dial 'X' for "your host is down"
DeathTrip
12-06-2004, 09:00 PM
weaksauce :( poly(who was letting me use a bit of his webspace) told me it was taken down.
anybody know of any good free hosts?
DeathTrip
01-22-2005, 09:18 PM
The textured Ratrod...
3684 tris
2 512 diffuse and 1 alpha
http://www.polygoo.com/deathtrip/Ratrod/RR3.jpg
http://www.polygoo.com/deathtrip/Ratrod/RR4.jpg
DeathTrip
01-22-2005, 09:23 PM
The textured Veyron...
9144 tris
1 1024 diffuse
1 512 diffuse
1 512 alpha
1 256 diffuse
http://www.polygoo.com/deathtrip/Veyron/V3.jpg
http://www.polygoo.com/deathtrip/Veyron/V4.jpg
DeathTrip
02-08-2005, 09:03 PM
XLR
6631 tris... I still have to model the dash on the driver's side.
http://www.polygoo.com/deathtrip/XLR/1.jpg
http://www.polygoo.com/deathtrip/XLR/2.jpg
http://www.polygoo.com/deathtrip/XLR/3.jpg
http://www.polygoo.com/deathtrip/XLR/4.jpg
I'm thinking that I'll split it into 3 512s. Or should I go higher?
goofslapper.com
02-14-2005, 03:44 PM
what is the final use for these models, what type of game would they play in?
DeathTrip
02-14-2005, 03:55 PM
Well, they're for a demo reel. They would be meant for a racing game.
I got the XLR textured, i split it into 2 512s. I'll post pics later...
polygoo.com
02-15-2005, 12:53 AM
Great models deathtrip! Your getting better and better!
Beastie
02-24-2005, 06:56 PM
You probably wont get alot of comments on untextured military vehicles or guns. I think we see hmm, maybe one a day and its gets real old. Its to the point where there isnt much to say or not really exiciting. Good work though!
JoshSeaton
02-24-2005, 07:33 PM
Don't have any crits really.Looks like solid modelling and good use of poly's.I like them
alot.Great work.
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