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chanseimage
08-28-2002, 10:20 PM
I've learned maya from school back in 1999, but haven't been able to play with it till now (haven't got the time, since I'm not working as a 3d anything).

I've always been interested in character modeling, but back at the school days they don't teach much about it. I have a small background in sculpturing and alot in Drawing.

My old technique was using a NURBS sphere (I really enjoy NURBS and wish not to switch unless I really have to) and from there I use vertrex pulling and pushing, sometimes even for the detailed areas (eyes, nose, etc.). Got pretty comfy with it I guess, but I could never get to finish my model with that technique and many times the model would end up in my backup CD.

So I bought the Video from Gnomon about head modeling using Patch. It was a great video, learned more than I did at school.

Not having much time to start it when it was delivered. But now I have plenty of time to spare, but before I do I have some questions.

Is Patch standard in modeling a character?

Once the modeling is finish, is Patch good for animation?

What are other techniques in modeling a character? (this is a repeat from other posts, sorry)

My goal is to model my own head as a start, so I don't make others look terrible if I should mess up...HEHEEH!!


Thanks Guys

Jhonus
08-28-2002, 10:32 PM
I'd say you should give poly modelling a go. Since you want to make a head, I think the best place to start would be with this:

http://www.thehobbitguy.com/tutorials/polymodeling/index.html

or this:

http://www.highend3d.com/maya/tutorials/xen/

I don't know much about patch patch modelling, other than it can be a nightmare if you don't know what you are doing.

chanseimage
08-28-2002, 10:39 PM
Yeah I saw the first link before on the forum...It was interesting.

It did gave me some hype on trying it. I should print it out and think about it!!!

chanseimage
08-28-2002, 10:40 PM
by the way have you tried this technique before?

if you did How was it?

kamsvag
08-28-2002, 11:26 PM
I've tried the method from 'the hobbit' link. I realy liked it, though first time I pu tin too much detail in the polyplane before the extrude, and I ended up with way to many polygons to match up against the front view-plane. It was a bitch. Keep it simple from the begining and advance from there.:thumbsup:

Rhid1en
08-28-2002, 11:33 PM
Personally, I hate nurbs. But I know some people love them:shrug: ? THe first few steps applied by thehobbit guys tutorial are basically the same weather you're working in poly's or patches. Both have definate benifits. I used to really love patches, but as of late I'm moving more towards poly modeling, unless it's a simple organic shape I'm looking to achieve. Both have benifits. I think it's a bit easier I've found to keep the poly count down and your model cleaner, which will in turn make it easier to animate and texture using poly's. Patches however, can be extreamely fast if you know what you're doing, modeling wise and can too give very nice results. Sometimes, I'll throw together a basic patch object keeping the poly's low and then try cleaning it up after making it into a mesh object. It all kind of depends on what you want to do? My suggestion, getting back into the arts of computer nature, do lots of tutorials at first, learn lots, then experiment and then you'll learn what you like and why like certain tools and how to use different ones to achieve your desired needs. Sorry so long, if you want to post a ref pict and explain what you want to do with it, i'd be happy to explain how I might began to tackle it... maybe others would suggest their advise too?

Jhonus
08-29-2002, 06:51 AM
Originally posted by chanseimage
Yeah I saw the first link before on the forum...It was interesting.

It did gave me some hype on trying it. I should print it out and think about it!!!

Don't think. Do. ;)

i use a few similar methods to that tutorial all the time. I love it. I guess the best thign you can do is try it out a few times. You'll probably hate it the first time if your used to Nurbs. but that'll pass.

chanseimage
08-29-2002, 04:24 PM
Rhid1en- thanks for the respond, it's pretty useful from A guy who does both Patches and Polys. I've modeled patch before but never a humanoid of any kind. With polys I'm just a beginer, I mean I do understand the concept and technology behind it, but just don't know enough about the tools in Maya. I guess I have to find more tutorials on Poly Modeling.

It is true that Polys are much easier to texture, I'm not sure about animation (Have't tried it). I think that's probably my most favorite feature in Polys, second comes the cleanliness.

Krugar- thanks for those great responds.

kamsvag- I'll keep that in mind, I do tend to over kill it on the first run...specially with NURBS. I always add more than enough isos, need to stop doing that.

WEll I think I'm off to researching and creating some trial and error. I'll try my best to keep you all posted.

Also what are the methods for modeling a body? doh!!

Thanks Guys

Apoclypse
08-29-2002, 05:05 PM
I saw this tutorial once I don't remember where. Basically you model the basic shape of the head in nurbs ( the mouth and nose, this is done through a halfed nurbs sphere) anyways you can then turn it into a poly model(rebuild surface using linear interpolation and some other weird settings don't exatly remember) cut the eye part out and chop of the top ( model the eyes with patches the ears can be nurbs, you can change these too, to polys) after that just change it into a sub-d surface or use smooth if you don' t have unlimited.

I know this ain't helping so I'll find the sight for you.

Apoclypse
08-29-2002, 05:08 PM
yeah i found it here it is.

www.geocities.com/susantio/head01.htm

Hope this is useful.

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