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El Mago
08-28-2002, 08:04 PM
does anybody knows if there is some script to deform UV's of a polymesh based on the information of the 2d placement of a texture?

I need to assign the same textures to the same object but with a standard 2D placement. But if I do this without modifying the UV's, the texture would not be properly placed on the surface.

JIPDS

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