Grenal
12-01-2004, 10:59 PM
How would one go about making a lot of rubble and debris to simulate the interior of a bombed out building?
Is modelling or texturing or (of course) both going to be the way to do it?
I've always shyed away from approaching this because frankly it scares me...
Is modelling or texturing or (of course) both going to be the way to do it?
I've always shyed away from approaching this because frankly it scares me...
