playmesumch00ns
08-28-2002, 09:31 AM
Okay I have a character who is one complete mesh for head and torso as I can't hide a join at the neck.
I want to use lovely sub-d's in order to get a nice smooth render. So after some thinking, and consultation on forums, I figure the best thing to do is detach the head, make the blend shapes and use it as a wrap deformer for the sub-d polygon proxy.
NOT a good idea. I just did a quick test (as the model isn't really finished yet) and moving one face on the wrap-head took like 20 seconds to update on the sub-d model.
Now is there something I'm doing wrong, or am I just going to have to go with a low-poly wrap, high-poly model after all?
I want to use lovely sub-d's in order to get a nice smooth render. So after some thinking, and consultation on forums, I figure the best thing to do is detach the head, make the blend shapes and use it as a wrap deformer for the sub-d polygon proxy.
NOT a good idea. I just did a quick test (as the model isn't really finished yet) and moving one face on the wrap-head took like 20 seconds to update on the sub-d model.
Now is there something I'm doing wrong, or am I just going to have to go with a low-poly wrap, high-poly model after all?
