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View Full Version : Grr SubD facial animation woes!


playmesumch00ns
08-28-2002, 09:31 AM
Okay I have a character who is one complete mesh for head and torso as I can't hide a join at the neck.

I want to use lovely sub-d's in order to get a nice smooth render. So after some thinking, and consultation on forums, I figure the best thing to do is detach the head, make the blend shapes and use it as a wrap deformer for the sub-d polygon proxy.

NOT a good idea. I just did a quick test (as the model isn't really finished yet) and moving one face on the wrap-head took like 20 seconds to update on the sub-d model.

Now is there something I'm doing wrong, or am I just going to have to go with a low-poly wrap, high-poly model after all?

MCronin
08-28-2002, 10:28 AM
The thing you are doing wrong is trying to work with your Sub D model exposed in your viewport. Work with just the wrap deformer, or some minimum polygonal geometry in your viewport, and playblast the anim to see what the sub division surface anim is like.

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