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View Full Version : XSI M*A*S*H Unit - Share your last minute rescue techniques


withanar
11-30-2004, 08:46 AM
Ever come up with a clever, procedural, non-linear, XSI kinda solution to perform a last minute surgery on a scene? :eek:
How'd you pull it off without being forced to re-model/re-envelope/re-animate/re-texture?

MJV
11-30-2004, 09:43 AM
Retitle it.

EdHarriss
11-30-2004, 02:22 PM
- There is the good old "merge scene" technique
- I've found that taking the scene out of your project folder, putting it somewhere else on your drive and then dragging it into a viewport while holding ctrl can sometimes open it when merge can not.
- Also a combination of these two prefs: "Disable all Geometry operators on load" and "detect corrupted polygon objects meshes upon load/freeze" can do wonders.

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