mr0range
08-28-2002, 12:18 AM
Ok, heres what I'm doing:
I have a shirt for a character that I need to texture. I made a copy of the shirt first as a morph target, and then preceded to edit out all the wrinkles and folds so that I could use Texporter to get a nice mesh to easily paint the map on.
I checked every so often that the morpher modifier would still work on my mesh by adding it to the top of the stack and then deleting it when it worked. And now the last time I checked, the morpher modifier is no longer working on the mesh! The model I'm editing will no longer morph back to the shape of the copy. It worked just before! I think the reason it no longer works is because I had to change the material IDs and redo the UVW mapping on the model I'm working on because I made an error.
Is there any way to get it working again?! Both meshes have the same number of vertices and everything, the only difference is that the one I'm working on has 2 UVW Map modifiers and a Poly select modifier in-between. It was working before!! Can anyone help me out? Thanks! ARRGGG :hmm:
edit- It looks like I was a little too hasty in asking for help.. its just that I'm new to texturing and I have been trying to figure out a workflow for a while. If anyone actually read the thread.. all I did was add the morpher near the bottom of the stack, before the UVW modifiers, rather than at the top. PHEW!
I have a shirt for a character that I need to texture. I made a copy of the shirt first as a morph target, and then preceded to edit out all the wrinkles and folds so that I could use Texporter to get a nice mesh to easily paint the map on.
I checked every so often that the morpher modifier would still work on my mesh by adding it to the top of the stack and then deleting it when it worked. And now the last time I checked, the morpher modifier is no longer working on the mesh! The model I'm editing will no longer morph back to the shape of the copy. It worked just before! I think the reason it no longer works is because I had to change the material IDs and redo the UVW mapping on the model I'm working on because I made an error.
Is there any way to get it working again?! Both meshes have the same number of vertices and everything, the only difference is that the one I'm working on has 2 UVW Map modifiers and a Poly select modifier in-between. It was working before!! Can anyone help me out? Thanks! ARRGGG :hmm:
edit- It looks like I was a little too hasty in asking for help.. its just that I'm new to texturing and I have been trying to figure out a workflow for a while. If anyone actually read the thread.. all I did was add the morpher near the bottom of the stack, before the UVW modifiers, rather than at the top. PHEW!
