PDA

View Full Version : Morpher driving me crazy


mr0range
08-28-2002, 12:18 AM
Ok, heres what I'm doing:

I have a shirt for a character that I need to texture. I made a copy of the shirt first as a morph target, and then preceded to edit out all the wrinkles and folds so that I could use Texporter to get a nice mesh to easily paint the map on.

I checked every so often that the morpher modifier would still work on my mesh by adding it to the top of the stack and then deleting it when it worked. And now the last time I checked, the morpher modifier is no longer working on the mesh! The model I'm editing will no longer morph back to the shape of the copy. It worked just before! I think the reason it no longer works is because I had to change the material IDs and redo the UVW mapping on the model I'm working on because I made an error.

Is there any way to get it working again?! Both meshes have the same number of vertices and everything, the only difference is that the one I'm working on has 2 UVW Map modifiers and a Poly select modifier in-between. It was working before!! Can anyone help me out? Thanks! ARRGGG :hmm:

edit- It looks like I was a little too hasty in asking for help.. its just that I'm new to texturing and I have been trying to figure out a workflow for a while. If anyone actually read the thread.. all I did was add the morpher near the bottom of the stack, before the UVW modifiers, rather than at the top. PHEW!

Iain McFadzen
08-28-2002, 07:39 AM
Just so you know, the reason it was broken is probably because you had that Poly Select modifier with a subobject selection in the stack. You were using it to pass that S.O. selection to one of your UVW Map mods, but it was also passing that S.O. selection to your Morpher mod, hence it wouldn't work. Moving Morpher back to the bottom of the stack may have appeared to work but any UVW channels applied or edited above it would be affected when you deform the object.

It would have been better to add a second Mesh/Poly Select mod (left at object level) at the top of the stack, before morpher, to cancel out the earlier SubObject Selection. After you were sure the UVWs were OK (or after you had saved the file) you would just have used "Collapse To" underneath Morpher.

CGTalk Moderation
01-13-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.