View Full Version : maintaining uv space.
urgrund 11-29-2004, 09:02 PM just say i make a plane and map a texture to it (planar map). then, i want to add a window or whatever, the texture will begin to warp as i edit. Is there a way to 'lock' the uv's? So if I were to move/add polys the texture resolution stays the same?
|
|
EricChadwick
12-02-2004, 05:55 PM
Apply the UVW Map modifier, then edit the model in the modifier below it, with Show End Result on.
CGTalk Moderation
01-20-2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.