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LiquidoX
11-29-2004, 06:38 PM
This is my first handpainted skin for a game :> but it looks to unrealistic .
Is there any way to make it better ?

http://mitglied.lycos.de/nobodylikeme000/screens/first-aid.jpg
sry for the size

leigh
11-29-2004, 06:47 PM
It's hard to tell from such a small image, and it's also difficult to judge any realism unless you actually show a rendered version of the image applied to the model itself.

However, having said that, your texture map does look very clean. You don't have to make everything filthy dirty, but small imperfections here and there help a lot towards creating more believability to a surface.

LiquidoX
11-29-2004, 07:16 PM
Sry but i can not post the skin on the model because it does not fit
http://mitglied.lycos.de/nobodylikeme000/screens/texture.jpg

:<

TheNeverman
11-29-2004, 07:56 PM
Where did you get the dimensions for the texture then?
Have you UVmapped the model?

n8

LiquidoX
12-01-2004, 03:59 PM
Yes i have unwraped my model but it does'nt work.
http://mitglied.lycos.de/silenthill011/screens/problem.jpg

leigh
12-01-2004, 04:06 PM
You've been asking about this problem for days now... I'm surprised you haven't found the solution yet! As I said in your other thread, you need to specify the UVW co-ords in your material editor (mat channel) to place the image onto your model. Simple.

[edit]I'm sure this is in the manual or in the help docs...

StephanD
12-01-2004, 05:17 PM
Looks to me that you're having a problem setting up the right channel.

Did you by any chance baked it?

biggyninja
12-01-2004, 05:30 PM
Theres a useful tutorial on unwrapping textures in the max tutorials. Its quite basic, but sometimes its worth going back to basics. I often do.

LiquidoX
12-01-2004, 06:41 PM
@Leight

Yes but i can not find this option in my materials ?

jussing
12-01-2004, 07:14 PM
I think Stephan is on to something - in your screenshot, your UVW unwrap modifyer is set to map channel 3 -- check that your texture in the material editor is using the same map channel. Metinks it is not. :)

Cheers,
- Jonas

LiquidoX
12-02-2004, 07:35 PM
Big thanks :>

It was the map channel .

LiquidoX
12-04-2004, 02:01 PM
Ok , i need your help . Here is the skin on the model :
sry for the lightning i can'nt do it better .
http://mitglied.lycos.de/nobodylikeme000/screens/Firstaidkit.jpg
sry for the size

How i can made it more realistic ?

cu


LiquidoX

jussing
12-04-2004, 02:32 PM
Well, realistic lighting is a complicated matter. For starters, go to the front page and click on the lighting article plug. Read that. :)

Second, as I believe Leigh told you in another thread, your textures are very clean, and no matter how good you light your scene, it won't look realistic with those textures. You need to make better textures. For texturing, go to Leigh's site and read all her articles about texture painting.

There is no "rightclick -> make look good" feature. Work, work, work, work!

Good luck,
- jonas

LiquidoX
12-04-2004, 04:38 PM
Thx for your post , and your help Leigh , Jussing and all other User in this Topic ;>

@ Jussing
The Lightning makes me a lot of problems ,
because i want a soft without of shadows light but i'am to bad in 3dsmax an i can't find Tutorials ?

:<

CodeNothing
12-05-2004, 01:37 AM
add a bump map that shows some sort of texture to the plastic. like 10 or 15 grooves going down the white sections. also try puting very soft fingerprints but mostly around the opening so it looks used. a scratch here and there in the bump map would be good too.

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