sledgeweb
11-29-2004, 05:01 PM
Hello-
I'm currently working on some Roman columns. With some help from here, I was able to get the columns modeled:
http://www.cubit.net/3dwip/doric-cols/wbsdc012.jpg
However, I'm now wanting to model in some wear and tear on the columns. Break some columns apart and scattering pieces on the floor, adding bick cracks in some columns, or modeling in some erosing of the face of the columns. Some of this could be done with bumpmapping, but, I think a lot of it needs to be modeled in.
So, I'm looking for suggestions on how to approach this. I've never done anything like this before, so, I'm just looking for some general advice. My object is currently a editable poly with smoothing groups and a meshsmooth modifier in MAX R6.
Above image is my columns, and, this is what I'm trying to get them to look like:
http://www.cubit.net/3dwip/doric-cols/doric-column-01.jpghttp://www.cubit.net/3dwip/doric-cols/doric-column-05.jpg
I'm currently working on some Roman columns. With some help from here, I was able to get the columns modeled:
http://www.cubit.net/3dwip/doric-cols/wbsdc012.jpg
However, I'm now wanting to model in some wear and tear on the columns. Break some columns apart and scattering pieces on the floor, adding bick cracks in some columns, or modeling in some erosing of the face of the columns. Some of this could be done with bumpmapping, but, I think a lot of it needs to be modeled in.
So, I'm looking for suggestions on how to approach this. I've never done anything like this before, so, I'm just looking for some general advice. My object is currently a editable poly with smoothing groups and a meshsmooth modifier in MAX R6.
Above image is my columns, and, this is what I'm trying to get them to look like:
http://www.cubit.net/3dwip/doric-cols/doric-column-01.jpghttp://www.cubit.net/3dwip/doric-cols/doric-column-05.jpg
