View Full Version : Vehicle: Mazda 6
hi,
it's done
another highpoly car :bounce:
the pic is quite small but i'm going to render some more later
hope you are not tired of cars yet :p
http://www.ays-arts.de/wip/mazda6-f01.jpg
bye
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zedsdead
08-28-2002, 12:15 AM
i saw this car in a magazine once......really sweet model ya got there.....i cant tell if you modelled the headlights or not, maybe just a texture......good work though, looks fast....
Lewis3D
08-28-2002, 12:56 AM
Looks great aYs :). Only background isn't too convincing and you really need interior :). It seems that car is too big for background image :).
Daniel
08-28-2002, 01:04 AM
..Hey. Just model a low interrior...just fake it :p
I don't wanna write anything about this location. I jsut look on the car :surprised
The light inside looks a litle bit to reflective?!
CHANGE The Paint :) Don't like that (Senf) Yellow ;)
Give us a cool red or dark blue....
oki...cya.
wgreenlee1
08-28-2002, 02:56 AM
:applause:
I think it looks pretty cool!!!
PureFire
08-28-2002, 03:41 AM
awesome...just awesome.....the background matters little in comparison to the accuracy of the car.:buttrock:
come on, the background isn't that bad :cool:
btw, the background is not an image
i have to admit that it is too big
ok, the next image will have a white background
the headlights are also full 3d
iterior? .......no, not this time but the next car will have one :bounce:
thank you guys
stay tuned
bye
ThirdEye
08-28-2002, 02:32 PM
what software did you use?:thumbsup:
Nice.
I would put a Sky. The reflexion on the car look too empty, uniform .
I really like the BG just scale the car down. It looks like it would barely fit in one lane. Maybe try adding some side ditches
looks great
hi
i use lightwave 7.5
i'll work on the background
maybe a completely new bg
thanx
bye
HapZungLam
08-28-2002, 06:00 PM
the road is too bump!!!!!
the color of the car seems funny.. maybe is the light? i dont' nkow.
another pic with adjusted surfaces
http://www.ays-arts.de/wip/mazda6-f03.jpg
EighthDecay
08-29-2002, 04:01 PM
really like what you have done with it, great job.
I think with the top one, with the road pattern/texure, I think it could be a bit more smaller.
yellowworm
08-29-2002, 04:20 PM
nice!
really crisp.
i love the tread on the wheels.
volk23
08-29-2002, 06:02 PM
love the rims, are the headlights modeled? for some reason to me they look like cut out from the picture.
xtrm3d
08-29-2002, 07:11 PM
man..o man.. das sieht echt klasse aus..
der daniel muss sich warme anziehen :-)
Phugative
08-30-2002, 12:38 AM
Great Work!
Perhaps the rims could use more detail and have you modeled the interior?
AshmisT
08-30-2002, 05:23 AM
man, the modelling is crisp. :thumbsup:
It beats the hell out me how you guys model such stuff using polys. I spend all day in front of solidworks or pro/e so I got no idea.
is there a link to a tutorial or something for modelling cars with subdivision surfaces or such. I have lightwave here at work as well but I can only make a squishy box with metanurbs :surprised
cheers
very cool :buttrock:
i kinda like the first background except that the road's too narrow:)
how'd you do it in lightwave?
my last reply is gone :(
ok, again
it was done like this:
http://www.lwg3d.org/forums/showthread.php?threadid=4936
nope, no interior
yes, the headlights are modeled
thanx
sorry for the short anser ;)
bye
i will post new images soon
need a second pc :scream:
ok, here it is
http://www.ays-arts.de/wip/mazda6-f05.jpg
bye
igor popovic
08-31-2002, 08:53 PM
very beautiful modelling work!
in the first pic, its all good, but than those side windows stand out too much as fake 3d, i understand they are reflecting sun, but something isn't right...either way...
also the front spoiler, or lower bra of the car doesn't seem to have a seem where the front bumer is connected to the lower body work or the spoiler like i said, i haven;t taken a look at a real pic, but it does look strange...besides those minor things, its a great job!:)
thank you
the felfections aren't that good
i just used a hdri for lighting and reflection
there really is no seam between the bumper and the body
you'll have to replace the whole thing if an accident happens
that's pretty expensive ;)
bye
stephen2002
09-01-2002, 06:17 PM
headlights/taillights could use some more work...unless they are actually modeled instead of pictures like it looks like. They are lacking depth.
Very clean modeling with no bumps or funny angles. The road texture is much to large, making the car look like a scale model.
I think you should tone down the chrome a bit in the lights, make the spokes on the wheel thinner (less depth), move the windshield washers further apart and make the mesh texture denser (in the bumper) :thumbsup:
hi guys
the head- and taillights are modeled
no image maps at all
no one believes me but i can prove it ;)
http://www.ays-arts.de/headlight.jpg
100% raytrace :bounce:
the spokes really are like that
http://www.ays-arts.de/felge.jpg
what do you mean by "the mesh texture denser" ?
here's an update and bigger render
http://www.ays-arts.de/gallery/lw7/mz6-01.jpg
thanx
Daniel
09-03-2002, 11:58 AM
ok...now I've a car mag here to compare the six with your one ;)
okay. the mirros on your yar looks to short in lenght. It's realy hard to see. Maybe it's better to get the size fromt the mirro :)
The litle black window clean things. U know where the water comes out. Also have to be before the headlights. I read anywhere there is a rule for that ;)
Where is the fuel cover...?
Where the fonts "Mazda 6" ?
I have pics without a extra fog-light. I thought it's includet with the headlight pack?
Where are the "roof lines"?
Where is the key holle for the trunk?
Have U made the extra side blinker?
Is the exhaust a special version?
The rear window have a curve, there at the trunk. Check your pics.
The wheel houses looks a litle bit to wide. And to strong. they have to be smoother.
Oki...enough ;)
Cya.
DXtreme
09-03-2002, 12:03 PM
hey ays great work!
what about the tuning thing i asked for in your w.i.p. thread?!
interested?!
@DXtreme: i don't publish my models
sorry
you never know who gets his hands on them ;)
@Daniel
ok, i consider your advice
should i post it in the wip forum again? ;)
bye
Daniel
09-04-2002, 01:37 PM
Hey AYS.
first... :beer:
second. Back to WIP. Not really. IF U like the model right now do nothing.
But I would spend more work to get a hyper_real_MAZDA :drool:
Cya.
DXtreme
09-04-2002, 02:26 PM
@ays..schade hätte das ding gerne getunet,aber du hast recht man weiss nie was die leute damit machen und wer dann deine arbeit für deren arbeit ausgeben!
:
:
:
also werd ich mir meinen eigenen mazda 6 basteln, aber auf unterstützung kann ich doch dabei hoffen,oder ;-))
also weiter so!!!!
hi
@DXtreme: jo, ich kann dir dabei helfen wenn du willst
yesterday i made a background for my car
it's better than that white floor, isn't it
what do you guys think?
http://www.ays-arts.de/gallery/lw7/mz6-05.jpg
bye
JacquesD
09-14-2002, 12:53 PM
No bad but here're few things I would do:
-I'd work on the road texture, It looks like a carpet.
-I'd work on the car reflection, tweak the gradients.
-Your windshield and other glasses surface look totally wrong.
-Your Backlights look weird.
-Your scene lighting doesn't fit with the background.
That's just my opinion though. :)
typeA
09-14-2002, 08:52 PM
with that new bg is looking great..wondering what kind of shader network you used for the headlights?
Daniel
09-14-2002, 10:55 PM
Hi!
First I would say Ripper is absolutly right! U should check his Peugeot ;)
Ok...AyS, the biggest problem is that the car has no interior, even no fake :hmm:
Hehe, I thought...lets do a fast overpaint. I do that also to learn :drool:
Today I seen a report about a new way to color car windows, they showed a yellow Mazda6 with yellow windows :p
I would prefer black ;)
AyS if U need some road maps mail me, i've a couple of surfaces.
oki...Cya.
ToddD
09-14-2002, 11:09 PM
Sweet modeling job, the glass and paint materials need a little more work, but that is a beautiful model!
JBruckner
09-15-2002, 01:29 AM
The 2nd is amazing, great job, Brazil?
hi
the pic has been updated
some minor changes done
i rendered the whole thing again
took only 2h with radiosity
i forgot to flip the backgroundimage ;)
the shadows should be right now
nope, not brazil, lightwave 7
bye
Mangled Poly
09-15-2002, 04:29 PM
I really liek that fact you did this car i love mazdas own a few myself.. was this for mazda or was this just for fun? None the less awesome work!
it was just for fun.. and it was fun ;)
i don't own a car yet :scream:
what mazdas do you own?
bye
Mangled Poly
09-15-2002, 06:13 PM
I own the mazda MP3 the limited edition one they released
funchski
09-16-2002, 08:28 AM
I think the reason that the rear lights look a little odd is the IOR on the glass - it is causing the "light fittings" to look distorted.
That is my only crit - I think your Mazda looks great.
Mark
thanx funchski
btw, what is IOR?
ok, the neverending thread continues ;)
this time with a short animation (it really is short)
Testdrive (http://www.ays-arts.de/animation/m6-testdrive.avi)
i know whaqt'S missing
sound and that streaks on the road (don't know how it's called)
i came up with an idea about how to create that streaks without aura or worley's acid shader(after the animation was rendered)
i'll update it
that's it for now
bye
ToddD
09-18-2002, 04:49 PM
IOR is index of refraction. If you increased the amout of refraction in the clear surfaces, they would distort the objects viewed through them, giving the illusion of thickness as a piece of glass would have. :)
Daniel
09-18-2002, 05:49 PM
Oh nice anim!!!
SOme points:
It looks like the tail scratch the wall? Very less space there.
I guess for a turn like that the input speed should be higher...the car drive on a rough road not on ice...
The Car has front wheel drive?
Hmmm, don't know how to do a turn like this with frontwheel. With a rear wheel drive it would be easier.
Have U tried that before U done it with lw? ;)
U need a reasons why the car turns...Add a Cop Car :drool:
The smoke is very cool. Any special HV Settings?
How high was the render time per frame?
Thnx...and Cya.
servus daniel,
no, it doesn't touch it but you'r right, there's not much space in between
i don't know about the speed
i didn't try it in real life ;)
but i guess it's fast enough if you pull the handbrake
it's suposed to be tail-driven
probably it looks quite different with a frontwheeler
reason...just a testdrive ;)
don't you do such things during testdrives :p
most of the hv values are default settings (volume)
nothing special
the ani consists of 3 layers
1. background: time to render=0
2. geometry (road, car...): render= 7-30 minutes per frame (radiosity, enhanced high aa, raytrace reflection/refraction/shadows)
3. smoke: render= 0-2 minutes
thanx
bye
EighthDecay
09-18-2002, 09:42 PM
damn dude thats way cool, keep it up, love watching these types of things. I should be getting around to mine soon. =D
ashecorbin
09-18-2002, 11:35 PM
aYs,
great model! Looks quite good, the paint material on the surface is particularly good.
I can't believe people can come up with so many criticisms!
to daniel:
German law mandates foglights as standard equipment on any car to be sold in Germany. Light washers may be included in this mandate.
In the US, however, it's possible to buy cars without light washers AND without foglights at all!
So, this mazda 6 could simply be specified for a consumer market other than Germany or the European market in general.
As for the sidemarker lights, well, I don't know. heh.
aYs, again, good work!
@ashecorbin
i guess these guys just wan't to help me improving my stuff
never mind
the crits keep me goin' ;)
thank you
bye
DXtreme
09-19-2002, 11:46 PM
hey ays...good thing you've made there!
but i think daniel is right...it seems to be a little bit to slow!
i've only tried this on a iced road,not on a dry road (to dangerous!)..but on ice you need not more speed than 30 km/h...
now it looks a liilte bit like slow motion!
but i like it!
as for the drive system: the mazda 6 is front driven and the 2.3l Engine has 166HP!
so i think sliding is no problem...but the smoke should start at the frontwheels when the car finishes the u-turn!
but anyway i like it very much ...and i take this as an advice for my coming car animation.....in the future(need a faster pc first)..
go on
Daniel
09-21-2002, 12:19 AM
Hmmm, hehe...I never would try that with my car... :p
Back to the Mazda. The fog lights are in the headlight!!! That's also written in the german mazda pdf.
The headlight cleanning system is needed for Xenon lights.
Only the Mazda 6 "Top" Version have that :)
oki...enough...Cya.
i made my own tail-driven-4-foglights-special-edition ;)
ok, on to the nex task
i'm working on a lopoly mazda for gta3
please don't be to harsh
it's my fist lopoly, uv-maped car
the texture (512x512) is not finished yet and i'll also reduce more polys
current poly-count: 5810 (triangles)
for the textures i used my high-poly car
the interior has no texture (just the doors have)
http://www.ays-arts.de/wip/lopolym6-01.jpg
http://www.ays-arts.de/wip/lopolym6-02.jpg
http://www.ays-arts.de/wip/lopolym6-03.jpg
http://www.ays-arts.de/wip/lopolym6-04.jpg
it will be free for all gta3 freaks
i'm not quite sure how to convert it to dff and make it redy for the game but i'll find out
bye
DXtreme
09-21-2002, 01:13 PM
oh yeah...i didn't realized the special taildriven4foglightsaYs-version........anyway,who cares whether the real car has three foglights, with cleaner or something like this, it's a great piece of car modelling and that it's a fact i think......
as for the lowpoly...hmmm...i think this is also a great one!
the lucky ones who could drive it at gta3!!!!!
keep going!
Daniel
09-21-2002, 02:01 PM
ohhh AyS finally do LowPoly Stuff too :)
I never played gta3 :hmm:
But ZModeler (.com) comes with a gta3 exporter now. Details are on the website. It's a very great tool. A lot of nice functions.
The Preview Pics looks a litle bit blur...? (front lights etc.)
U backed the texture?
I onced baked a lowpoly with some maps and global Ilum..but the render time is like nightmare!
U also could but some highlights on the lines (the break lines...from bumber, doors etc.)
But maybe GTA3 Supports Bumb Maps? :)
oki...Cya.
guys, you have to get gta3
it's wonderful :thumbsup:
i used zmodeler and some other tools to convert the model but it looks like this in the game:
http://www.ays-arts.de/temp/gta-m601.jpg
it's not the final model and texture but frst i have to solve this problem
you can drive it and even open the doors but it doesn't look very good ;)
some gta3 modders around ?
need some help on this
bye
Daniel
09-22-2002, 11:48 AM
hmmm, Did U WELD all parts in ZModeler?
It looks like if U export a 3ds from Max (a object with more than one part) and import to lightwave :)
If U weld the object than there is no prob.
But with gta3...hmm in NeedForSpeed U have different parts, a Body, the roof, wheels etc.
But Yes...I'm sure U forget to weld..ZModeler:
Create: Unite Select.
On the Pic. it look like the parts on your UvMap...so weld IT :wip:
Cya.
ok, i tryed it
but with just 1 object a can't open the doors or create damaged parts
the original gta files also includes many objects
hmmm, any ideas?
maybe theres a problem with the origin of the parts like a privot point (if there is one)
Daniel
09-22-2002, 12:41 PM
ok...try that...Give doors, body etc. diffenrent names. So that they are Parts later.
And the parts, mostly have names...like doors. etc. See the gta3 files for example.
Check the zmodeler forum: http://discussion.nfscheats.com/viewforum.php?f=12
there are already some gta3 threads.
Soljarag
09-22-2002, 03:23 PM
AYs, is the background modeled?? it looks awsome!
thanx daniel
maybe they can help me
@ Soljarag
everything behind the bridge is not 3d
bye
Aeroplane
09-22-2002, 06:23 PM
awesome,man. I like it!:love: :love: :applause:
Soljarag
09-22-2002, 06:50 PM
So its a picture? how'd you make it look good in the anamation? did you put in on a dome type of thing?
the background doesn't move in the animation so i just put an image behind the rendered image-sequenze (includes alpha-maps) of the bridge and car
btw, the bridge/road the car stands on is 3d
maybe you meant that
thanx Aeroplane
bye
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