madDave
11-29-2004, 06:36 AM
1) I have a cartoon type character that has a large belly and chubby arms, and I have rigged a ribcage and a belly control out of bones. When I amimate the ribcage bones pull on the arm. Is it better to try to add more bones or to use a MetaEffector? If I'm using bones I feel like, to get the sharacter to deform the way I want I'll have a bone for ever vertice, in which case it would be easier to just morph the whole thing.
2) When (and if) I add the MetaEffector, if I add a second effector do I have to add the mesh to the weight drawing list again, or leave it as is. In other words, am I comletey adding another effector from scratch or is it already there and I can add it on to the first?
3) When I'm in weighted line mode it seems to only show the weight for the selected bone (or effector) that is highlited at the time and doesn't change to reflect a new selection. Is this how it's supposed to be or am I doing something wrong? I'd like to change it so I can see the weight of the selection so I know what and where I need to change things.
2) When (and if) I add the MetaEffector, if I add a second effector do I have to add the mesh to the weight drawing list again, or leave it as is. In other words, am I comletey adding another effector from scratch or is it already there and I can add it on to the first?
3) When I'm in weighted line mode it seems to only show the weight for the selected bone (or effector) that is highlited at the time and doesn't change to reflect a new selection. Is this how it's supposed to be or am I doing something wrong? I'd like to change it so I can see the weight of the selection so I know what and where I need to change things.
