PDA

View Full Version : Texturing a goldfish.


neods
11-28-2004, 10:49 PM
I'm doing a fish in 3d, a goldfish. I have modeled and rigged the fish and now its the time for texturing and shading. What are the important things in creating that kinda surface? I've made a the basic bump, color and transparency maps, but i cant get the surface to look real? What should i do?

Here is a picture

LINK (http://www.neptuneshaven.com.au/graphics/images/goldfish03.jpg)

leigh
11-28-2004, 11:48 PM
The tricky thing with fish is that their scales are rather iridescent. So ideally you need to set up a shader which mimics this. No amount of textures can create this effect - you'll need to employ specialised shaders for it, or build your own shaders to create the effect.

CGTalk Moderation
01-19-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.