TonyEdwards
11-28-2004, 05:34 AM
Hi folks,
I'm trying to model my first character to be rendered with the toon shader. I'm working on half the model with an instance and then symetrize polygons when complete. But because I mark the edges at 0 on x-axis hard I'm getting an unwanted line in my renders. I can't find a solution anywhere.
Here's an image of what I'm talking about.
http://www.cgneophyte.com/forum_images/cgtalk/041127_symetrize.jpg
At first I thought it was just b/c of the sharp angle but when I tested the above shape with out any subdivisions the center line was the only line that showed (with the exception of the outline). Also on the actual model I'm working on it's only the initial edges that have the line down the center, all the new edges at 0 on x-axis created from extrusions render without the line.
When modeling for the toon shader are you to work on the entire model instead of half?
Thanks
I'm trying to model my first character to be rendered with the toon shader. I'm working on half the model with an instance and then symetrize polygons when complete. But because I mark the edges at 0 on x-axis hard I'm getting an unwanted line in my renders. I can't find a solution anywhere.
Here's an image of what I'm talking about.
http://www.cgneophyte.com/forum_images/cgtalk/041127_symetrize.jpg
At first I thought it was just b/c of the sharp angle but when I tested the above shape with out any subdivisions the center line was the only line that showed (with the exception of the outline). Also on the actual model I'm working on it's only the initial edges that have the line down the center, all the new edges at 0 on x-axis created from extrusions render without the line.
When modeling for the toon shader are you to work on the entire model instead of half?
Thanks
