fuxy
11-27-2004, 08:39 PM
I found problem with alpha channel (or raytracer). See pictures:
RGBA image:
http://web.axelero.hu/fuxy/forum/AP_RGBA.jpg
Alpha channel:
http://web.axelero.hu/fuxy/forum/AP_Alpha.jpg
I used only sky object with frontal map as background, main light as sun and distant light as skylight.
If the BG color is black alpha works but when BG goes to white the polys of the leaf and branch effect on alpha channel.
maybe it is join to other reflection problem:
http://www.cgtalk.com/showthread.php?t=189931
My Soluton to compositing
Thats why I use multipass layers, set the sun to separate pass, and add the shadow pass to pass list. Then I merge the the alpha pass(multiply) and invert shadow pass in Photoshop and use as mask to compositing picture.
Question:
why goes wrong the alpha?
Is it my fault or program bug?
Has anybody easier method to get clear alpha?
thanks to comments
fuxy
RGBA image:
http://web.axelero.hu/fuxy/forum/AP_RGBA.jpg
Alpha channel:
http://web.axelero.hu/fuxy/forum/AP_Alpha.jpg
I used only sky object with frontal map as background, main light as sun and distant light as skylight.
If the BG color is black alpha works but when BG goes to white the polys of the leaf and branch effect on alpha channel.
maybe it is join to other reflection problem:
http://www.cgtalk.com/showthread.php?t=189931
My Soluton to compositing
Thats why I use multipass layers, set the sun to separate pass, and add the shadow pass to pass list. Then I merge the the alpha pass(multiply) and invert shadow pass in Photoshop and use as mask to compositing picture.
Question:
why goes wrong the alpha?
Is it my fault or program bug?
Has anybody easier method to get clear alpha?
thanks to comments
fuxy
