View Full Version : Out Of Range animation.
neods 11-27-2004, 11:22 AM Hi..
I have an animation on a character and i'm using the out-of-range for looping the animation. I'm moving the character along a spline and I was wondering that is it possible to control the speed of the out-of-range animation? as the character is going up I would like tha animation be faster, and maybe go really slow at points, can this be done?
Thank you real much, I really need to know =)
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-Vormav-
11-27-2004, 12:15 PM
Hey. Might not be the easiest solution, but you can create keys for your out-of-range animations automatically, which would let you move them around yourself.
After you've set your out-of-range type correctly, go to curve editor->utilities->track view utilities->create out of range keys.
neods
11-27-2004, 01:18 PM
Thanks man, I didnt know this was possible, a great way to do it. Thanks
peekoot
11-27-2004, 02:15 PM
you can also try curve editor>curves>apply- multiplier curve... really usefull tool- i love it! hopefully it will be usefull to you too...
good luck!
neods
11-27-2004, 03:09 PM
What does the Multiplier curve do? I tried to check the Help but didnt find much on it.
peekoot
11-27-2004, 03:25 PM
odd.. from max go to help>user reference and in user reference click on 'search' tab and input 'multiplier curve' inquiry... 1st result should be detailed explaination what exactly does it do and how to use it...
in case you still can't find it- it adds a separate 'subtrack' (if i can call it that) to the controller... basicly it 'multiplies' values of multiplier curve with values on curve in the controller... so if value of multip. curve is close to zero, so amplitude of curve in controller will be and if value of multip. curve is 10 then amplitude of curve in controller is 10 times higher than it was before...
ease curve, when i think again, is exactly what you need.. it's quite similar to multiplier curve, only it controls the speed and not the amplitude of transformation...
you can have multiple ease and multiplier curves applied to the same controller...
neods
11-28-2004, 12:47 PM
the ease curve sounds to be what I'm looking for. I'm gonna check this out tonight. I have another question then. As I have about 5 helper objects that control the mesh, and they are looped with the "Out-of-range" fuction. Can I some how use one easy curve fuction that affects all of those nulls? I hope you understand what i mean, thanks again
peekoot
11-28-2004, 03:11 PM
yeah.. i think i understand.. and if i understand correctly you have nothing to worry about 'cuz you can place instanced versions of ease curve you created wherever you want....
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