fnselmi
08-27-2002, 04:04 PM
Dear All
Im having a great problem with bones in Max 5. Do you know how you are meant to keep a default position when skinning a character ie if you have already skinned it and then you access vertex sub object mode the character goes back to its default position without the bones in it. Well I have lost that position. Is there any way to reset its position so that it does not go back to the default, as I am trying to add an extra bone in its jaw and when I select the verticies that it should affect they fly away to where the model was originally without the skin modifier.
I hope Im making my self clear
Thanx
Im having a great problem with bones in Max 5. Do you know how you are meant to keep a default position when skinning a character ie if you have already skinned it and then you access vertex sub object mode the character goes back to its default position without the bones in it. Well I have lost that position. Is there any way to reset its position so that it does not go back to the default, as I am trying to add an extra bone in its jaw and when I select the verticies that it should affect they fly away to where the model was originally without the skin modifier.
I hope Im making my self clear
Thanx
