View Full Version : 3d glasses
11-26-2004, 02:53 PM
3D glasses (plain paper glasses red and purple)
I was woundering how to render pictures in 3d. I have no idea but i like to try it out.
If anybody knows how to PLEASE let me know ;-)
11-26-2004, 08:24 PM
I believe there is a stereoscopic plugin that comes with Lightwave. Not exactly sure how it works or how good it is, but it'd be worth a shot.
11-27-2004, 12:05 AM
There is a filter in the processing tab called Anaglyph Stereo: Compose and with Stereoscopic rendering turned on in the camera options, you will save out an image that has red and blue fields altogether. If you want to watch the footage, you can only do it with Quicktime Stereo
11-27-2004, 09:07 AM
And a related link at CGTalk:
The Quicktime plug creates two images, one which is blue/red. Sometimes you have to filter the image a little afterwards in a paintbox.
11-27-2004, 10:34 AM
I tend to use the "Anaglyph Stereo : Simulate" image filter a lot - It will create the red/blue for your render as an image process quickly - And looks pretty cool too... If the 3D effect is not 'enough' then just tweak the eye spacing value to something larger to get more exhaggeration in the effect...
Its a bit of fun! Try it on your next 3D animation project... :)
I've also played with the Chromadepth filter - That also works nicely, but only if you like rainbow coloured 3D (and have a pair of chromadepth glasses on hand) :D
11-27-2004, 03:26 PM
To do the anaglyph stereo look go into the camera's properties (hit "p" while camera is selected) and go to the "Stereo and DOF" tab, click on the stereoscopic rendering checkbox. Then go into the "Window->Image Processing" menu, then the Image Filter tab. Select the Anaglyph: Simulate plugin. Once those are done, just render and tweak the eye seperation setting (double click on the Anaglyph: Simulate plugin once you've activated it).
Camera Properties Window:
Image Processing Window:
Here's the result:
11-27-2004, 04:32 PM
Thanks for your help, that realy helped me bigtime :-)))))
01-20-2006, 12:00 AM
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