PDA

View Full Version : PA Challenge - character - Tim Leydecker


Leydecker
02-07-2002, 06:36 PM
080302_scrapped_cant attach images when editing old posts_

all worthy previous wip images will be attached after the
contest - in case anyone wants to see them of course :-)

Tim

lildragon
02-07-2002, 06:52 PM
Welcome http://66.70.72.50/forums/images/smilies/wavey.gif

http://www.cgtalk.com/showthread.php?s=&threadid=1766 ;)

cheers

Leydecker
02-07-2002, 08:46 PM
ok. all system running.

Ill change the order of the images
later, to have the sketch come first.

So heres the story(onliner)

"Coming out of the cave again"

I picked a mix of 50s and near (25+) future.
To have a nice contrast in weapons and
clothing.

Basically because pretty much all atomic
bomb shelters are stuffed with protective
clothing from the 50-70s while the *near*
future will allow for James Bond style gadgets.

In terms of temperature, its cold but the
contaminated dust is whats worse.

It has to be made sure that no dust from
falloff is inhaled. *stay clean*

I am inspired by Bond...

The character is a western world trooper,
probably a marine. He has a supporting role
in his team, covering the techs with firepower.
Surface is still visited only shortly, mainly
to get to remote bunker entrances or
location of ressources.

Yes, there are weird creatures 25 years after
the meteor hit. The weapons would be
useless otherwise. no action hit
:D

Sofar for the story.

Tim

Jhonus
02-08-2002, 01:11 PM
Hi... i like the concept quite alot.

as its a WIP you might be just blocking out your character, but i think you should make it a higher definition model (Add more polys)

it would be cool if the helmet was more cylindrical. A band connecting to the googles would be good also.

I reckon some sort of logo patch on his suit also...

In general, some more detail :)

Cool work.

sherban
02-08-2002, 06:08 PM
great pose. very natural. :D I like.

also, I think this is the only post which isn't over the top (and implemented Pascal's suggestion about a 50's look).

i think, tho, that if you're trying the contemporary aproach you'd do well to keep the weapon normal-like (no grenade launchers).
i mean it doesn't look like he's really expecting any action. It looks more like: "I can't wait to get out of this stinking suit ...two more hours of this and it's off to the showers."

Leydecker
02-09-2002, 12:27 AM
@Krugar

the mask will be round at the front and the back but have
two creases o each side to give it extra hold.
(guess ill have to draw it to explain it)

the eyeprotection will be changed, itll be more like
oakley/swat googles.

Once all the detail pieces on strapped to the body are
finished, Ill add the creases to the cloth.
Thats going to be the hardest part...

@sherban

I had hoped it looks more like he just emptied his magazine
on something...reloading to pump more out.
(if time allows its going to be a vignette with something
*misc*, burned on the floor)

Tim

Thanks for your comments folks

sherban
02-11-2002, 03:50 AM
i see where you're getting at with the sketch. He does seem more heroic there.
however the 3d version seems to have a more 'settled' stance. standing a little heavy (i can't think of a better way to put it).

looking at it again, I think the proportions are all different too. the sketch has a very small head and very long legs.
the model on the other hand seems very realistically proporioned. He even has a decent pot belly.

He looks less like a Bond and more like one of those henchmen in the finale shoot-out.

I'm not trying to dis your work or anything. In fact I like it alot. I just think you should move your model more towards the sketch to get what you're after.

cheers

Leydecker
02-11-2002, 11:26 AM
Hi sherban,

sorry for the delayed response, Im still dizzy from the
weekend (its sort of halloween here).

Youre right, the sketch is different. A bit exaggerated in
proportions but somehow more apealing. I had a tough
time the last two days figuring out what *style* I should
follow. Either a game look with some freedom for exxageration
or scratching *realisizm*as in the layout renders.

Im finishing the gun currently, and while beveling my back of,
I decided to at least try to go for realistic proportions.
The ultimate goal is to achieve a look thats comparable to
Gil Elvgrens paintings (hi Michi) both in terms of color and
composition. That would be a Pin Up look then. Somehow
like the watercolorpaintings on military modelling kits from
Tamiya (Ertl ?).

If it doesnt work out, Ill use too much motionblur :-)

Thanks for your feedback, really welcome.

Tim

Hmura
02-11-2002, 09:49 PM
Hey Tim,
excellent sketch, nice contamination suit idea, the gun is coming along nicely as well, maybe you could add one of those 'net-with-balls' launchers as well, you know like in Total Recall... :)

>>H<<

Leydecker
02-11-2002, 10:02 PM
Hi Hmura,

I wanted to add a M203 grenade thrower to the
barrel, but I looks not good yet :-)
theres also version from heckler&koch, the AG36,
but that looked even worse when I composed it
into my clippings.

After some eye on the competition I also decided
to give him some extra gear, a swat/specop vest
with ammo pouches and a better system for the masks
filteringsystem. Sort of a light backpack where
the filter is strapped on instead of hanging down his side.

Thanks alot for the comments, keepem coming :-)

Tim
(responses may take a while sometimes, I dont dial up
regularly - now Im hungry btw)
;)

Naz
02-13-2002, 08:26 AM
it is interesting the way you model this character. how you start with a rough low poly model and refine the elements more and more. the first version already looks great and you've got a sense for proportions and positioning (why I can say that? it just looks right! =).
detailing wise, cant say much yet as I am looking forward to a more complete, smoothed version. keep up the good work!

Leydecker
02-13-2002, 09:19 AM
Hi Naz,

thanks for the kind critique. As soon as the *moonboots*
are finished Ill start refining his suit. I allready tried one
of the legs but it didnt quite work without all the
gear and detail in place.

Im happy you like it.

Tim

Leydecker
02-14-2002, 11:32 AM
080302_scrapped_cant attach images when editing old posts_

---burned second provider unfortunately----------

KOryH
02-15-2002, 12:58 AM
HEY Tim,
Looking good. I like the gun, It has a real world feel to and the character is comming along nicely.
Keep up the good work

Leydecker
02-15-2002, 01:15 AM
Hey KOryH,

nice to hear this from you :D

cant wait to see more.

Tim

KOryH
02-15-2002, 02:08 AM
And I can't wait to see more from you!

Leydecker
02-27-2002, 12:40 AM
Hi,

while my host seems down, heres an attachment.
Hope it works. Still really wip. ughh.

Tim

Leydecker
03-05-2002, 08:06 AM
Hi list,

sorry for the inconvenience but my hosts seem
to starve like flies :-) Ill relink asap.
In the meantime, the gun. pretty much finished
yet only pre shaders...next is posing the b**stard.

Tim

pabbloz
03-05-2002, 01:50 PM
In my life I haven't seen ever so avatar.... :D :D

Good work on the mask and cloths!
Great

Leydecker
03-08-2002, 08:27 AM
Ho pabbloz,

thanks for the thumbs up.

I can need em. My character is still missing the
hands. everything else is pretty much in place.
While Im not quite sure wether the contest is still
running Ill at least clean up my thread and throw out
all the dead links. will result in 30 sec updates for
the next couple of minutes :-)

Tim

psumo
03-08-2002, 09:25 AM
very nice cloth on that character
gun is sweet also


the yellow kinda hurts my eyes though
could you dirty it up a lot when texturing?

Leydecker
03-08-2002, 10:14 AM
hi psumo,

o.k. Ill do my best to also texture him half decently.
Admittedly, Im not sure if I can deliver in time.
Even when, Jonas` will be pretty impossible to top :-)

Tim

P.S: Im cheating on the hands, he gets the three finger
version - one for the trigger, two for the show...

Leydecker
03-08-2002, 02:18 PM
ahh, hands on.

the thumb still seems a bit *broken*.

using a level1quadsubdivide, then a level 1 smooth is
an incredible *autodetailer*. see below. MAYA here.

Tim

Leydecker
03-09-2002, 01:00 AM
probably one of the last updates before deadline.

Tim

KOryH
03-09-2002, 01:06 AM
Very cool. It looks like a sculpture of youe figure. Very impressive.

Leydecker
03-09-2002, 01:13 AM
thanks KOryH,

there are so many damn glitches in the model that Im happy
it renders. I f**ked up the hands a dozen time :-)
at least.

Hope I can create a decent pose including some
rotated joints. not just another camera pov vodoo :-)

Tim

Hey, just saw your updated entry. You changed the board
pinup a bit. I love the astro fuel fog/nebula thingy.

*sizzel*

Leydecker
03-09-2002, 07:21 AM
coming now are my finals. yack. *Im outta here :-)*
Fits really well to the challenge theme, imho.
*Run for your life - megatons of worldclass artists*

Its been a pleasure to learn something from lots
of different styles. including the *french+spanish
connection*.

So I decided to only present the back of my character,
hes ashamed to show his face .-)

Hope Ill find time for the next challenge. again, learned
alot.

Tim

P.S: the first three images are the last wips.
I put them in because of ...i dont know.

Leydecker
03-09-2002, 07:25 AM
wip 2 here. I left the rifle out, after endless hours working
on it - it actually felt quite easy. hmmn.

Leydecker
03-09-2002, 07:27 AM
still running...

Leydecker
03-09-2002, 07:30 AM
heres my final entry. as mailed to lildragon (hopefully).
I need some sleep otherwise I may have put the
vacuum cleaner back on. forgot it. hmnn. i need sleep.

bye and good luck to all of you

Tim

Naz
03-12-2002, 02:08 AM
I really like the style of this model and especially the folds on the protective suit (thought that yellow was different and "fun". ok it is not a good suit for hiding but maybe it is bullet proof ;)
even though the compo is over, hopefully we will see more of this guy in the future =)

Leydecker
03-12-2002, 04:25 PM
Hey Naz,

thanks for the Review.

I have skinned him only poorly, also the textures were
only replaced through the default Maya lambert for
rendering the final submission picture.

Ill work on him whenever I feel the urge for some
masochism coming up. the goal is to get a believable
realistic character in the end. At least for *total* shots,
e.g. little dot on large backroundplate :-)
(Id like to try a simple MoCap file on him also)

Since my semester has just started again, Ill have to go for
a more exagerrated (clay/toon) look for the March Competition.
If Im lucky, itll be also accepted for a course, guess Ill
do a character for a spoof TV opener/teaser that could run on
Nickelodeon or Cartoon Network. Something flashy.

But I guess Ill end up with the lambert shaded render again.
So much about keeping deadlines. hahahha.

Ill get a time machine.

Tim

CGTalk Moderation
01-13-2006, 01:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.