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Array
08-27-2002, 08:41 AM
Bram de Greve has just released chapter 2 of his 3D Geometry Primer:

http://www.flipcode.com/geometry/gprimer2_issue01.shtml

This is a great document for those who are interested in the mathematical aspects of 3d technology.

boomji
08-29-2002, 07:37 PM
looong time for that one :)
i have a shit load of docs on 3d math related stuff !!!.
i'll admit, i'm a total math/programmer wannabe :p
may be some day i write a simple 3d ui...hehe.
i've been contemplating taking the game math course from www.gameinstitute.com for a while now(1 year).
thanks for this one array.very much.
b

Joril
08-29-2002, 11:30 PM
:argh:
Not the maths again!
*covers ears, closes eyes and starts singing*

But anyway, I added it to my favorites :D

googlo
08-30-2002, 04:46 AM
I've already learn all of this from my caculus classes in college and I got an "A" in all of them but trying to follow this article was really confusing for some reason!

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