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View Full Version : Graph editor display on close keys


DMack
11-25-2004, 03:18 PM
Hi All,

Does anyone agree that it would be cool to be able to have the graph editor remain smooth even when dealing with KF's that are one or two frames apart.....At present, the graph editor, it seems, draws a straight line between each frame and so if your KF's are many frames apart then it appears like a smooth curve. This is useful in gaining a visual representation of the TCB settings and general curve velocity.......All good so far....Problem is that when you are dealing with KF's that are just, say two frames apart...as you quite often get in Character animation, this straight line approach means that you can't gain instant visual feedback as to the TCB's and curve velocity.....Now, with the current system, you have the advantage of knowing exactly what value a curve has at any one frame....so it would be great to have a toggle system between 'super smooth' (ie interpolating between frames) and 'Straight line evaluation' (ie calculating on a per frame basis and connecting with a straight line (ie no intra frame interpolation)).....Reckon this could really help with character animation!

What do you think Lyle and others?

chikega
11-25-2004, 09:11 PM
Are you referring to something like Scene Keys Flat toggle under Edit > Key/Frame Editing? Or I could be completely missing the point. :)

ThomasHelzle
11-25-2004, 10:43 PM
heheheh - chikega, you are wrong this time I think...

Yes, a better interpolated drawing mode would be very helpful for the graph editor. I think I and others have requested that before but it hasn't surfaced yet. It could even be automatic depending on the zoomfactor. I use one technique where an object is animated within one frame with repeat. This with motionblur gives a very interesting effect - it works great in LW but isn't possible in messiah AFAIK other than with some workarounds (more fps so one frame is actually two etc.)

My vote is in :-)

Cheers,

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