DMack
11-25-2004, 03:18 PM
Hi All,
Does anyone agree that it would be cool to be able to have the graph editor remain smooth even when dealing with KF's that are one or two frames apart.....At present, the graph editor, it seems, draws a straight line between each frame and so if your KF's are many frames apart then it appears like a smooth curve. This is useful in gaining a visual representation of the TCB settings and general curve velocity.......All good so far....Problem is that when you are dealing with KF's that are just, say two frames apart...as you quite often get in Character animation, this straight line approach means that you can't gain instant visual feedback as to the TCB's and curve velocity.....Now, with the current system, you have the advantage of knowing exactly what value a curve has at any one frame....so it would be great to have a toggle system between 'super smooth' (ie interpolating between frames) and 'Straight line evaluation' (ie calculating on a per frame basis and connecting with a straight line (ie no intra frame interpolation)).....Reckon this could really help with character animation!
What do you think Lyle and others?
Does anyone agree that it would be cool to be able to have the graph editor remain smooth even when dealing with KF's that are one or two frames apart.....At present, the graph editor, it seems, draws a straight line between each frame and so if your KF's are many frames apart then it appears like a smooth curve. This is useful in gaining a visual representation of the TCB settings and general curve velocity.......All good so far....Problem is that when you are dealing with KF's that are just, say two frames apart...as you quite often get in Character animation, this straight line approach means that you can't gain instant visual feedback as to the TCB's and curve velocity.....Now, with the current system, you have the advantage of knowing exactly what value a curve has at any one frame....so it would be great to have a toggle system between 'super smooth' (ie interpolating between frames) and 'Straight line evaluation' (ie calculating on a per frame basis and connecting with a straight line (ie no intra frame interpolation)).....Reckon this could really help with character animation!
What do you think Lyle and others?
