gizmo1990
11-25-2004, 12:20 PM
I'm having a problem with some bones I've created together with the skin modifier.
I created a left leg bone system and then mirrored it before creating control helpers for each side. Before rigging helpers for the right side I decided to test out the skin modifier. So I then applied a skin modifier and added the bones. However on the bones system I created first (left) a lot of the bones appear to be rotated 90 degrees for some reason, on the right side their completely fine though??
There obviously appears to be some odd rotations going on somewhere, maybe when I mirrored the bones. But if so I would of expected the right side to be the one going wrong??
Does anyone know what I could have done to get this?
Also a quick other question. When I 'add' bones to the skin modifier should I include all my control helpers too?
Any help appreciated.
I created a left leg bone system and then mirrored it before creating control helpers for each side. Before rigging helpers for the right side I decided to test out the skin modifier. So I then applied a skin modifier and added the bones. However on the bones system I created first (left) a lot of the bones appear to be rotated 90 degrees for some reason, on the right side their completely fine though??
There obviously appears to be some odd rotations going on somewhere, maybe when I mirrored the bones. But if so I would of expected the right side to be the one going wrong??
Does anyone know what I could have done to get this?
Also a quick other question. When I 'add' bones to the skin modifier should I include all my control helpers too?
Any help appreciated.
