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KID
08-27-2002, 07:18 AM
i detatched a nurbs sphere into two parts then i tried to do a gloab stitch to it and it turned out like this. I changed the modification resistance and the max seperation but still no luck. My settings are on cloest knots, equal params and tangents. Please help. :buttrock:

Aken009
08-27-2002, 07:21 AM
try turning up the tessellation of your geometry...
and ummm...why are you stitching a sphere?

KID
08-27-2002, 07:31 AM
ok thanx. I was stiching a sphere just to giving an example because it happends when i do an arm also.

KID
08-27-2002, 07:44 AM
i turned up the tessellation and it gave no better results :annoyed: hmmmmmm any other suggestions?

Aken009
08-27-2002, 08:00 AM
delete history..and snap the points together...

then try to stitch again...you might have to do this a couple of times to get it to close the gaps...

I used to struggle with this...but now...I just convert to polys... ;)

KID
08-27-2002, 09:52 AM
cool thanx

KID
08-27-2002, 10:01 AM
there is no other way to do this?

Aken009
08-27-2002, 06:19 PM
hey man...check out this stuff...

might help...

http://www.highend3d.com/maya/tutorials/tesselation/

KID
08-27-2002, 09:51 PM
thank you so much Aken009
finally. And to think it was all because of one setting
all i needed to do was turn the 'Use Chord Height Ratio' off :):thumbsup: :airguitar

Aken009
08-27-2002, 09:59 PM
HAHAHAHA....good stuff kid...g'luck with the rest of your work...

-peace-
aken009 :bounce:

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