yinako
11-25-2004, 08:37 AM
I have a hand skeleton orient constraint to a control object, if constrainted on all 3 axis work fine, but as soon as I break off the x axis connection from the hand skeleton, things break.
now when i rotate the control object, the hand skeleton flips...is this a limitation with the constaint on only 2 axis?
as you know the hand rotates in 2 axis so i'm trying to get it only affect 2. axis
also is having offset values an issue?
now when i rotate the control object, the hand skeleton flips...is this a limitation with the constaint on only 2 axis?
as you know the hand rotates in 2 axis so i'm trying to get it only affect 2. axis
also is having offset values an issue?
