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SouL
11-25-2004, 08:09 AM
2400 faces / 3 256x256 maps.

http://www.planetquake.com/polycount/cottages/souldesigns/new_male_head_lights.jpg

Default viewport lighting:
http://www.polycount.com/cottages/souldesigns/new_male_head_dflt.jpg
I sorta like this look the best.

No lights:
http://www.polycount.com/cottages/souldesigns/new_male_head_nolights.jpg

Wireframe:
http://www.polycount.com/cottages/souldesigns/new_male_head_wire.jpg

obelisk
11-25-2004, 08:41 AM
Hey SouL,

This is great. Really fantastic texture work in the face and neck. There are a few little odds and sods that look like they could be improved:

- The hair ends abruptly over the left shoulder of the character in the front view. The alpha mapping elsewhere is great though, so this may be a trick of the camera.
- There seems to be a seam between the neck and head in the side view. The 3/4 doesn't seem to have the same problem so I figure it's probably a colour/contrast thing.
- If you could get away with 1 more edgleoop, you could take the angle out of that eyelid. It's a little jarring. Likewise, there's a sharp crease under the lower lip grabs me.
- What's that red burr in his hair?

Meantime this is amazing work, and the points above are only finnicky little things that "take me out of the game" (as a developer mate of mine is fond of saying). You continue to be a great inspiration SouL. Keep 'em coming.

Cheers

-O

Equinoxx
11-25-2004, 09:44 AM
Looking totally cool. The texture work is brilliant and the modeling is ace.
I just wonder tho why one would need such a high polycount on a head alone [assuming a body is to follow]

how does it work, is the map like 50 percent selfilluminated ? or not at all ?

great work mate. inspirational.

Confracto
11-25-2004, 06:50 PM
why does your work always look so damn good!!!

great job SouL!

you really need to do a texturing tutorial or something.

b1ll
11-25-2004, 07:15 PM
I think its cool.
face skin is cool, kinda similar to ur other one, Thats cool consitant style YAYAAA

Hair feel a bit wonky, but hair are always poop to do anyway.

Yo, U feel more happy since u made the move to maya anyway?

I remember u were a max user while back right?


ANYWAY, sexy

luhna
11-25-2004, 07:42 PM
WOW .. very nice model!!!

C-A-U-T-I-O-N
11-26-2004, 08:37 PM
this is really really nice!! the wireframe looks really clean and the textures are amazing!! noticed that on the bottom of the lobe is a black square!? is it supposed to be a mole?
sweet stuff! look forard to seeing the rest of him!! :thumbsup:

florian
11-26-2004, 11:38 PM
:eek:

WOW. Perfect Model, perfect texture.
If I would have to find something to critique, I could mention that the part under
his eyebrows looks too orange for me.

Anyway, wonderfull. Just wonderfull :thumbsup:

cheers
flo

BTW:
Maybe you could give me a advice on my fighter :blush:

richie-t
11-27-2004, 05:50 PM
very nice indeed!

ch3mical
11-27-2004, 06:02 PM
Looks amazing, can we see some maps?

sculpter21
11-28-2004, 05:12 PM
Hey how do you guys create the face maps is it painted or a photo can you reccomend a good tutorial or book.

Alex

StrangeFate
11-29-2004, 03:42 AM
ooh looks great Soul

SouL
11-29-2004, 08:16 AM
Update:
http://www.planetquake.com/polycount/cottages/souldesigns/new_male_head_update.jpg

Por@szek
12-01-2004, 03:59 PM
Soul, You are joking. It's really 256x256?? It's incredible my master:applause: . I saw Your portfolio, and awesome its, nothing mean word to things what are You creating. I tongue in my mouth for Your job.

Prs-Phil
12-01-2004, 05:07 PM
tight model and tex :)

I also like the assymetry you put into the model :)

:thumbsup:

Chris. F.
12-02-2004, 11:07 AM
yeah it looks really cool, but maybe too many tri's :p

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