View Full Version : how to control hi-poly faces!! on max 7 - nice tip!!!
hello guys i´m thinked about this question.. how to controla a hi-poly-face like gollun and another characters....
well i´m discovered how to do it.. and is very easy to do
This tecnichs u can use morph targets and freedeformation animatiom(editing the verteces)
see this video (http://www.d-3studio.com/wip/lowface-controle-hyface.zip)
http://www.d-3studio.com/wip/lowface-control-hiface.jpg
realy work.. "this is just a test, i dont have any more detalied face :("
how to do..
you have a very hipoly-face ok
creat a proxy model "low-face" to match in this hipoly-face
create de morphs for the low-face
ok
now selec the hipoli-face and add a modifier skinwarp. edit the parameters..
now your low-face make influence in hi-face
it´s done!!
to make a freedeformation
just add a new modifier caled editpoly-modifier!!
selec animate on editpoly modifier
and enjoy!!
make amazing facial expressions quick and easy!!
thanks all!!
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yeah, thats a clever way to use the skinwrap modifier and saving polygons, that tool is just revolutionary for max users. dont have to worry about skinning clothes anymore. It would be cool to make animated normal bumps driven by a morph expression via reaction manager, to get something like gollum details in expressions.Hmm sounds like a nice exercise , might try that someday.:)
captainchet
11-25-2004, 06:11 AM
w00t! this is the first of many great things to come from the skinwrap modifier. what a great addition to max. Thanks for the tip!
Yourworstnightmare
11-25-2004, 05:11 PM
Great tip D-3, but does this work with max 6, because i have never seen a skinwarp modifier in max 6.
FreakyDude
11-25-2004, 08:12 PM
skinwrap is a new feature in max 7. Check their site for features and stuff...
Hello guys. very thanks by the coments!!
very usefull tip i´m think hehehe
i´m maked another test more complex and more coll.. see this
Render of test! (http://www.d-3studio.com/wip/control/hifacerender.zip)
ScreenCapture!!! (http://www.d-3studio.com/wip/control/controlcage-skinwarp.zip)
http://www.d-3studio.com/wip/control/r01.JPG
http://www.d-3studio.com/wip/control/r02_2.JPG
Well.. this work hehehe
Very thanks
C-ya!!!
Gibbz
11-26-2004, 06:48 AM
just wondering how you got the nice folds in the skin etc, i see your low poly mesh, youve just appled a mesh smooth to get the hipoly version there?
edit: i guess the low poly mesh your using there is a difrent one just for used for morphing?
jason-slab
11-26-2004, 08:58 AM
i used this method on a project i did last week.
the only problem i ran into was:
my higherpoly char was a single mesh animated with bones using the skin modifier on. i used the low poly head to drive the face morph only, but i ran into problems using skin and wrap modifier together on the higher mesh.
my stack looked like this:
turbosmooth
skinwrap
skin
mesh
i also tried this order(which make more sense)
turbosmooth
skin
skinwrap
mesh
they both end up destorting the mesh in different {not so cool} ways. i still havn't found a good solution for this.
and i missing something or did u run into similar problems?
|jason
hy guys!!
Gibbz - is 2 diferent models... the hi-poly and lowpoly is diferent in number of verteces and detail. i´m maked the lowpoly model to match the hi-poly, and maked the morphs on lowpoly to control easy the hi-polyface.
Why?: because u cam modifer easy and fast the lowpoly, get a fast interaction in viewport to animate
the low control the hi.
jason|slab- your problem is because you skin the hi-poly model.. in this time u get to conflitant influence, skinwarp of lowpoly model no skined, end hi-poly skined.
try to skin the low-loly
try to make yor stack
Lowpoly:
skin
morph
editablepoly
Hi-poly:
turbosmooth
skinwarp
editablepoly
jason-slab
11-26-2004, 01:14 PM
yeah i could do that, but then i have to have my whole mesh lowpoly, whereas i just wanted a lowpoly head to control the highpoly head on my model, like in maya, you can wrap to multiple meshes to a single highpoly mesh.
dunno if that sounds clear enough?
|j
yeah i could do that, but then i have to have my whole mesh lowpoly, whereas i just wanted a lowpoly head to control the highpoly head on my model, like in maya, you can wrap to multiple meshes to a single highpoly mesh.
dunno if that sounds clear enough?
|j
In Skin wrap you can also wrap to multiple meshes. You can also have multiple Skin Wrap modifiers if you like.
jason|slab - u need to skin the lowpoly faces to , because it should be slipping the influences.
you understand. think this is the problem... hehehe
Thanks Mr. Pen by the coment!!
c ya all!!
jason-slab
11-29-2004, 10:36 AM
In Skin wrap you can also wrap to multiple meshes. You can also have multiple Skin Wrap modifiers if you like.
yeah i know this! i'm just having problems drivin my highpoly model with the low one, it's sliding and deforming all wrong.
thx D-3 ,lol i didn't even think of skinnning the low poly mesh too!!:blush: i will try it later
|jason
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