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polywrangler
11-24-2004, 10:05 PM
Can any of the experts here tell me why my mesh moves away from my skeleton when I animate it?. That is the deformations are still happening but the mesh gets offset from the rig the further from 000 it gets

john_homer
11-24-2004, 11:49 PM
sounds like a double deformation.
happens when you have a surface effected by 2 (or more) deformers. like skinning a character then applying a cluster and parenting it to aone of the joints, or skinning a sharacter and its blendshape targets...

basically, you are telling it to move twice, you just need to have a look at the inputs and work out what the problem is..

.j

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