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View Full Version : Grand Space Opera 3D Entry: Roberto Robles Costa Leite


RRobles
11-24-2004, 09:05 PM
Roberto Robles Costa Leite has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5326)

Latest Update: Final Image: unerground fighting
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105724867_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105724867_large.jpg)

All the job have started with an important structuration of the idea. A simple structure that help me all the time.
The concept sketchs were straight important to follow my goal. An inicial idea is always a point from that, we make born new ideas.
From the begining I thot in anything that has a little bit of impact, a scene with a dramathic ilumination.
The creature were concepted, from the beginig, like a repulsive one. Furthermore the robot would present some feeblity, with thin members and a military aspect.
After hard working, I arrived to this image. It was a great experience.

RRobles
12-10-2004, 10:06 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102716418_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102716418_large.jpg)

project

RRobles
12-13-2004, 01:50 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102945816_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102945816_large.jpg)

The idea is to model two characters.A robot and verm, fighting in their alien habitat.

RRobles
12-13-2004, 01:58 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102946286_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102946286_large.jpg)

concept gun

RRobles
12-13-2004, 02:14 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102947296_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102947296_large.jpg)

I have started modeling the gun with the polygonal tecnique (box and subdivision).

RRobles
12-13-2004, 02:53 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102949582_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102949582_large.jpg)

I have started modeling the gun with the polygonal tecnique (box and subdivision).

RRobles
12-13-2004, 02:55 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102949711_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102949711_large.jpg)

I have started modeling the gun with the polygonal tecnique (box and subdivision).

RRobles
12-13-2004, 02:59 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102949987_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102949987_large.jpg)

I have started modeling the creature with the polygonal tecnique (box and subdivision)and loft.

RRobles
12-13-2004, 03:22 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102951361_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102951361_large.jpg)

I have started modeling the creature with the polygonal tecnique (box and subdivision).

RRobles
12-13-2004, 03:27 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102951634_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102951634_large.jpg)

I have started modeling the creature with the polygonal tecnique (box and subdivision).

RRobles
12-13-2004, 03:31 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102951896_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102951896_large.jpg)

I have started modeling the creature with the polygonal tecnique (box and subdivision).

RRobles
12-13-2004, 04:09 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102954151_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102954151_large.jpg)

the position of the tentacles has been by the bones systems and the skin modifier.

RRobles
12-13-2004, 04:11 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102954298_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102954298_large.jpg)

the position of the tentacles has been by the bones systems and the skin modifier.

JPCohet
12-13-2004, 04:19 PM
Good concept and modelling.
Move on and be careful of the remaining time.

RRobles
12-13-2004, 08:54 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102971270_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102971270_large.jpg)

I have started modeling the creature with the polygonal tecnique (box and subdivision)and symmetry modifier.

RRobles
12-13-2004, 09:01 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102971679_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102971679_large.jpg)

I have started modeling the creature with the polygonal tecnique (box and subdivision).

RRobles
12-13-2004, 09:04 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102971875_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102971875_large.jpg)

I have started modeling the creature with the polygonal tecnique (box and subdivision).

RRobles
12-13-2004, 09:07 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102972054_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1102972054_large.jpg)

I have started modeling the creature with the polygonal tecnique (box and subdivision).The position of the body has been by the bones systems and the skin modifier.

Aethyrprime
12-13-2004, 09:13 PM
Thats one nasty lookin grill you got on this creature. Hate to fall into his chompers ;) So far so good. I will be looking for more.

Lelantos
12-13-2004, 09:18 PM
Very nice concept excellent work on the model that alien looks awesome
good job here keep it up:thumbsup:

arturro
12-13-2004, 09:20 PM
Nice modeling. And nice to see how it is modelled. But I advice to show more smaller screenshots of the very wips on the one picture, it owuld b eeasier to cover it with eyes. And it would be much more helpful for others, becasue your modeling is very good, and many would learn from it.
good luck!

Aethyrprime
12-13-2004, 09:21 PM
Thats one nasty lookin grill you got on this creature. Hate to fall into his chompers ;) So far so good. I will be looking for more.

RRobles
12-14-2004, 03:48 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103039315_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103039315_large.jpg)

the views of the worm

RRobles
12-14-2004, 08:08 PM
thank you... thanks...
I will work in the worm

RRobles
12-15-2004, 05:37 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103132230_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103132230_large.jpg)

The monsters mouth texture, channels and reference.

RRobles
12-15-2004, 05:39 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103132396_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103132396_large.jpg)

The monsters mouth texture, channels and reference.

RRobles
12-15-2004, 05:47 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103132845_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103132845_large.jpg)

worm texturing

RRobles
12-15-2004, 06:56 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103137010_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103137010_large.jpg)

views_ worm Texturized

arturro
12-15-2004, 06:58 PM
I wouldn't like to find this guy in my bed in the night... ugly! But made very well! great textures. I would only make his skin more bumpy. Some patern there would be nice

Kaksht
12-15-2004, 09:51 PM
Hi there Roberto!

Heh, cool model here, quite an creepie one but still great :)
As arturro said, would add some more bump, and a little slime would do the trick imho.

RRobles
12-16-2004, 03:11 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103209916_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103209916_large.jpg)

more bump

RRobles
12-16-2004, 03:54 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103212484_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1103212484_large.jpg)

position study

patina
12-16-2004, 05:14 PM
Hi RRobles

Nice texture, thats an interesting creature , you can always use a bump map to help shape volume, reminds me of the movie Dune, I will follow your Thread,




all the best

Paul P, Patina!


http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5288

RRobles
01-04-2005, 09:40 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1104874842_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1104874842_large.jpg)

bump and displacement

RRobles
01-04-2005, 09:46 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1104875218_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1104875218_large.jpg)

new bum and displacement apllied

RRobles
01-04-2005, 10:14 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1104876864_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1104876864_large.jpg)

bump and displacement (CLOSE)

RRobles
01-06-2005, 11:45 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055098_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055098_large.jpg)

modeling arm

arturro
01-06-2005, 11:47 PM
leave that worm in peace for now, and go further:):)

RRobles
01-06-2005, 11:48 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055321_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055321_large.jpg)

have started modeling the robot with the polygonal tecnique (box and subdivision).

RRobles
01-06-2005, 11:51 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055465_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055465_large.jpg)

have started modeling the robot with the polygonal tecnique (box and subdivision).

RRobles
01-06-2005, 11:54 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055660_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055660_large.jpg)

The robot arm texture, channels and reference.

RRobles
01-06-2005, 11:56 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055782_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105055782_large.jpg)

The robot body texture, channels and reference.

arturro
01-06-2005, 11:58 PM
yeah, looking good. Maybe try to increase speculars, ot mae it more metallic.

RRobles
01-08-2005, 08:33 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105216384_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105216384_large.jpg)

map difuse - gun

RRobles
01-08-2005, 08:36 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105216611_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105216611_large.jpg)

texturing apllied

RRobles
01-08-2005, 10:06 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105222009_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105222009_large.jpg)

gun and robot

RRobles
01-08-2005, 10:42 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105224167_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105224167_large.jpg)

robot ..views

RRobles
01-09-2005, 04:27 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105288024_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105288024_large.jpg)

robot: study position( link objects)

grafos
01-09-2005, 05:05 PM
Nice design on the robot. There is a comic attribute to it though, because of the arms pointing to opposite directions and a the twisted head, is that intended?

The worm looks really good, especially after you added bump & displacement. My only crit is that it looks a bit flat on the front, where the tentacles are, as if there has been a chopped head there

RRobles
01-11-2005, 04:09 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105459755_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105459755_large.jpg)

study composition

RRobles
01-11-2005, 04:11 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105459884_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105459884_large.jpg)

study composition and ambient

melkao
01-12-2005, 05:39 PM
nice.
tha robot surounded of that monsters, nice idea.
but why don't yu put they in another escenary more huge to put more monster and make it more damatic

enochian
01-12-2005, 05:49 PM
Very Nice mood and lighting, I agree with melkao after look at your worm WIP the back of it is really cool, and would look really good in the forground.

Ryan
MY GSO WIP

http://www.cgtalk.com/showthread.php?t=192697

RRobles
01-14-2005, 01:16 AM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105665407_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105665407_large.jpg)

layers

RRobles
01-14-2005, 01:30 AM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105666203_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105666203_large.jpg)

adjusts levels colors

RRobles
01-14-2005, 05:38 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105724292_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105724292_large.jpg)

spot 01 - volume light
spot 02 and 03 - standard

RRobles
01-14-2005, 05:45 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105724745_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105724745_large.jpg)

render with radiosity

RRobles
01-14-2005, 05:47 PM
http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105724867_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5326/5326_1105724867_large.jpg)

All the job have started with an important structuration of the idea. A simple structure that help me all the time.
The concept sketchs were straight important to follow my goal. An inicial idea is always a point from that, we make born new ideas.
From the begining I thot in anything that has a little bit of impact, a scene with a dramathic ilumination.
The creature were concepted, from the beginig, like a repulsive one. Furthermore the robot would present some feeblity, with thin members and a military aspect.
After hard working, I arrived to this image. It was a great experience.

Aethyrprime
01-14-2005, 10:52 PM
Interesting. Definantly sci-fi! I would hate to be him! ;) Good job keep it up!

melkao
01-20-2005, 12:11 AM
no man thanks to you, and to the others of this contest because i am very new with 3d desing and i have learned too much...........
good look:thumbsup:

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