View Full Version : Brand new Legend of Zelda screens
Larry_g1s 11-24-2004, 03:53 PM It's not many, but neat non-the less. Nintendo released some new screens for the up coming GameCube Zelda adventure. Pretty gorgeous in my opinion.
http://cubemedia.ign.com/cube/image/article/568/568687/the-legend-of-zelda-gcn-20041123071034713.jpg
http://cubemedia.ign.com/cube/image/article/568/568687/the-legend-of-zelda-gcn-20041123071035416.jpg
http://cubemedia.ign.com/cube/image/article/568/568687/the-legend-of-zelda-gcn-20041123071036072.jpg
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Wanggo
11-24-2004, 04:38 PM
when will it be out in US?
Boxsmiley
11-24-2004, 04:52 PM
Nintendo! How dare you tease me this way!
DarkTure
11-24-2004, 04:53 PM
looking good :scream:
chadtheartist
11-24-2004, 05:49 PM
I dunno. I'm a big fan of Zelda, and I'm preferring the Wind Waker look to this. At least the Wind Waker design was consistent. The texture use on those images above are horrible.
At least the gameplay will be top-notch!
ThomasMahler
11-24-2004, 06:43 PM
Very cool images.
@chad: Well, I also think that Cel Shading would make a lotta sense for the Zelda series, but Wind Waker didn't look too well, except for some dungeons (the fire dungeon was awesome) and so on - The Link Design was horrible (Why not using the Link that Nintendo used for the GameBoy Color Versions? That one's a lot better!), some things looked extremely japanese or childish. For the next gen, I expect a Cel Shading Zelda that also impresses with great textures and a great look. Never wanna see that balloon-headed Link again...
chadtheartist
11-24-2004, 06:47 PM
I never said I liked the design of Link in Wind Waker. I just said the style, i.e. the designs where consistent. In the first picture above, Link looks great, but Epona looks like poo. And the same for the bottom picture, Link looks great, but the moblin creature looks like poo. They didn't do a very good job of keeping the texturing consistent, thus my previous response.
heavyness
11-24-2004, 07:18 PM
can't wait for this title!
as for the textures looking like bad [or poo as commonly called]. i disagree. remember, this title is still far away and once the thing is in motion, you wont have time to notice acouple bad textures here and there. Link's textures look great! yes they are going with more of an realistic look, but there still keeping it a bit cartoony, so we're not going to see super-realistic-textures at every turn.
hell, Wind Waker had no textures at all.
chadtheartist
11-24-2004, 07:26 PM
I could care less about the textures being realistic, or cartoony. That wasn't my point. My point is the consistency of Link's textures compared to everything else. It's like night and day. Wind Waker was consistent in style, wether or not people liked it's design or not. This to me looks inconsistent, and sub-par to Nintendo's usually high standard of design. Heck, even Luigi's Mansion looked more consistent than this.
I've seen better work here on the forums in all honesty. I'm surprised at the look. Even if it's early. Actually that's one thing I don't understand either, do they do crappy textures first, then redo them to make them look better? Why do that?
t-toe
11-27-2004, 01:48 AM
chad, I completely understand what you're saying about the textures, and I agree, they do look pretty uneven in those pictures when you compare Link's textures to all the monsters and Epona. however, I've seen a few video clips of the game in motion, and I definitely didn't notice it then. plus, you gotta remember, this generation of consoles is really starting to show their age. even Halo 2's textures were clunky at times. and that is at no fault to the developers!
ambas
11-27-2004, 01:59 AM
whoa i still have the trailer of this saved on my computer
Lord3d2
11-27-2004, 04:29 AM
Uhh I posted this a few days ago
http://inlandempirestrikesback.net/v-web/gallery/IESBGAMES
that gallery has a box of the game and a high res model
Mister_Ninja
11-29-2004, 04:46 AM
The only really bad part I see on Epona is its tail and its mane. I like the rest.
My favourite part about Zelda games is how interactive and fun the environments are. If someone showed me a pic of a castle and said, " Hey check out this castle in our up coming game" I would think ahh whatever. But a castle in a Zelda game is an entirely different story. All towns and environments in Zelda games could entertain you for hours. They never just fill up towns with useless NPCs or useless areas. That’s basically one of the only things I care about in Zelda games game play wise.
I like the funky lighting they had in the video though. with the sun coming through the trees and lightning and night time and a burning hot red sun, and some normal yellow sun, and some lord of the rings boss kinda guy. I would rather have crazy good lighting and weather than good textures.
BTW No I am not arguing and saying the epona textures are good I just got carried away thinking about the new zelda... (the game not the character)
chad: well it's pretty common to give the main character (aka: the focus of your attention for about 99.9% of the time) a better look and more detail. Since Link will be used in probably all cut scenes and up close and from far away, why not give him the extra detail? I'm sure if the consol could push it, then everything would have his detail, but it's can't. So you're settled with making decisions. It's like that in lots of games. The characters in CS looked pretty slick while the wall textures looked muddy.
ambient-whisper
11-29-2004, 06:01 PM
i agree about inconsistency. it irks me too when i see this type of stuff. they might as well optimize links textures just a bit and give that extra left over space to the monsters. the monster on the bottom looks like a very very early wip imo. i cant see nintendo giving that monster an aproval for the final product.
chadtheartist
11-29-2004, 06:03 PM
Yeah it probably will turn out good in the end, I was just blabbering, which I'm prone to do from time to time. Seeing this in motion may be a better way to judge this.
I wouldn't worry about it... I don't know if anyone remembers the first screenshot they showed for ocarina of time, but they looked sooooo bad. And then the game came out and it looked great. I'm sure they'll improve the backgrounds and other characters. I just wish they'd make the overworld more like it was in link to the past... lots of stuff to explore instead of just a big empty field.
bentllama
11-29-2004, 07:01 PM
It looks cool, and I like the hybrid style...but it looks as if they are not pushing the style enough on ALL charcters and the entire universe...it seems as if some characters are getting stylised and proportionalized more than others...I hope they do not take the route of having the humans be less stylized than the rest of the crowd...too many games suffer from that...
all or none is what I say...
though, I am looking forward to seeing more...
SpiralFace
12-01-2004, 01:25 AM
I honestly think its way too early to tell about ANYTHING in this game. Although I know I'm not going to be disapointed, I also know that all the official screen releases have'nt been in game shots. They might use the in game models and rigs, But as its been stated in this forum, the texture on link is top notch but the other ones are'nt all there.
This leads me to beleave that they are using the High poly cinimatics model and texture for link, while the other models that are being shown up close and personal are in fact actual low poly game play characters. The creature links fighting on the bottom seems to be a good example as if you look more at the Lighting on link, you can see more gradation and form, while the light going across the other creature is very Chunky. Another thing that hints at this is the first pic in wich if you look closely, you can see how alot of the detail work on his sheild is actualy modeled onto the shield itself. Where as if you look at the horse, theres no form modeled for the hair of its main, and the rolled up ground mat is very faceted. all the tell tale signs of an in-game, poly friendly model. As for the textures itself, the creature that has the butt ugly textures mapped on him at the bottom, if you can see, links texutres are alot more crisp. While the creatures texutres are alot more blurry. This does'nt mean that their bad. In my opinion it just looks like they used the "Memory friendly" texture that will be applyed to the medium poly or low poly in game character, where link gets his nice and pretty high rez texture along with alot more geometry worked into him. Just look at the geometry detail on his sword compared to the geometry detail of the other guys torch in the bottom pic.
Whats most likely happening is that the final cinamatics version of link is being used for promotional peices to get people exited about the game, but most likely the real in game version of link will be alot more dumbed down for the engine. This is why I don't realy like looking at anykind of preview of a game untill they actualy have the game play movies up. As the Final Fantasy line of games shows, for Cinimatics, you can have as much quality as you need or can afford for you cinematics, but in game models for a game like this are still pretty low poly concidering link usualy has to fight hords of about 5-9 of them at once. Where as Doom 3's engine can only have 1-5 creatures on the screen at a time before it starts having problems.
Mister_Ninja
12-01-2004, 02:25 AM
Sorry Shadow Slayer but I totally disagree with your ideas. All of them.
In zelda games up to this point they have never used special cinematics models of characters or changed anything in the cinimatics. Theirfore, the Link model we are all seeing is definetly in game one.
I am asumeing that you have not seen the new zelda video. But that is where all of the screen shots have been taken from except for the most recent 3. But the 3 most recent ones are of the same quality as the ones in the demo so I think we can group them all together when judgeing.
as for the enemey in the bottom screen shot, if people are talking about the texture on his arm being bad, that is supposed to be that way. (green circles) but if they are talking about some other texture looking bad, I do not see it.
last thing is, in OoT, and MM you only got to fight a max of 9 enemies at a time but those who have played and beaten windwaker, you know that you can fight about 30 enemies at a time. so I am guessing that you will be able to fight almost as many enemies in the next zelda game. (maybe a few less if the characters in this zelda are more detailed):shrug:
BTW Does anyone else hope gannondorf is still the big badguy this time around? I just think hes so cool and should be in more zelda games. :D
-edit-
I think maybe I am missing something. besides Link's horse's hair what is badly textured? What is wrong with the other things? (thats not a retorical question) plz be specific, maybe I just don't have an eye for those kind of things.
bentllama
12-01-2004, 03:27 AM
BTW Does anyone else hope gannondorf is still the big badguy this time around? I just think hes so cool and should be in more zelda games. :D
I think this Dorf is the new enemy...
http://www.lowculture.com/archives/images/dorfongolf.jpg
lovisx
12-01-2004, 01:19 PM
I agree with the interactivity. I think everything in Zelda means something. The very fact that epona is in the game means that there is a ranch or stable somewhere and you have to explore solve and meet new characters to find the horse. I like the open fields, the draw distances are beautiful, and the fact that you can fight hoards of enemies from horse back, is something new and exciting. What I'm hoping with the fields is that it be like wind waker where there are towns spread out and mountains and hills, and barracks along the way from major areas. It was so dreamy to explore a vast sea, and it braught back memories of games like doom with no clipping on, and other games where you could explore and explore and explore.
The graphics look good, it's too bad nintendo couldn't make one exclusively for the new nvidia cards, and pack tons more physics and graphics, but they do alot with the little they have.
SpiralFace
12-01-2004, 06:01 PM
Sorry Shadow Slayer but I totally disagree with your ideas. All of them.
In zelda games up to this point they have never used special cinematics models of characters or changed anything in the cinimatics. Theirfore, the Link model we are all seeing is definetly in game one.
I am asumeing that you have not seen the new zelda video. But that is where all of the screen shots have been taken from except for the most recent 3. But the 3 most recent ones are of the same quality as the ones in the demo so I think we can group them all together when judgeing.
as for the enemey in the bottom screen shot, if people are talking about the texture on his arm being bad, that is supposed to be that way. (green circles) but if they are talking about some other texture looking bad, I do not see it.
last thing is, in OoT, and MM you only got to fight a max of 9 enemies at a time but those who have played and beaten windwaker, you know that you can fight about 30 enemies at a time. so I am guessing that you will be able to fight almost as many enemies in the next zelda game. (maybe a few less if the characters in this zelda are more detailed):shrug:
BTW Does anyone else hope gannondorf is still the big badguy this time around? I just think hes so cool and should be in more zelda games. :D
What I meant by a Cinimatics model does'nt mean that it will be a pre-rendered, high end model where all the peices of clothing are special geometry, and the textures will have bump, spec, and dynamic lighting. But just a higher then normal rez version that will be used in the game cinematics for close ups of the character. I understand that Nintendo is not a fan of High end pre-rendered Cinimatics like the FF games have. But you don't seem to understand that when you look at a main character on the screen, and enemys for them, they usualy have about 5 different types of models that they use for different differences from your camera. And when you have extreme close ups of a character or when a character is taking up a good amount of the screen, you have the highest polygonal model they have available to them. This is called "Multi-rez" Almost every single game in existence uses it. Next time someone plays FF 10 look at Tidus' hands and how in some sequences they have the middle finger to the pinkey clumped up into one singuler mass, and then in the next sequence, he's got all five fingers again.
When you see a creature off in the distance, its probably an 800 poly model, but when it comes closer to the camera, it changes models and applys a higher rez texture and will continue to do so depending on what the distance to the camera is. Also the models have different resolutions of texture. Keep in mind that you need to think about system memory limits. And the game engine has to render out in real time. So no game engine in existance is going to be able to render out 30,000 poly models for every character on the screen, plus enviorment, plus effects, plus run the game engine itself. If you look REALY carefully at an object or a creature as it comes closer to you in space, you might notice the model's texture jump or "pop" alittle bit. This is just a tell tale sign that the model plus the texture have just shifted from a lower rez version of the character to a higher rez version of the character, althogh most of the time its seemless and you won't even notice.
What I've simply been saying is that they are useing for link his high end model that will only be used for in game cinematic close ups, and not for actual game play in order to make him look realy nice for the promotional peices, where as the other characters the real in game models, but they don't look all that nice becuase they are takeing up half the screen when they're only ment to be viewed when they only take up about 1/15th of the screen. Cinematics DOES NOT mean high-end movie quality sequences, Cinematics in games simply means any form of sequence where the gameplay and character interaction will halt in order to show a movie sequence. It can range from anything including a camera pan through an enviorment to show where your supposed to go, all the way up to one of the monserously high quality Final Fantasy game cinematics. Although a good majoraty of them are in game cinematics. Even on the Halo 2 Special CD you got a heavy dose of the Director of cinematics, but there was only in game models everywhere you see. So what whould you concider cinematics for the director of cinematics to direct.
As for the video, yes i've seen it. Down at E3 and elsewhere. And you need to understand that this is still just a promotional video. There is no hud, no over the sholder camera, its all just link in motion. There is no actual in-game gameplay that was shown off. Wich means that they where only showing of in-game cinematics, wich I've just explained is alot higher rez then the final in game look. simply becuase Link is'nt going to be takeing up half the screen in the real game.
And 30 enemys at a time in Wind Waker??? What game where you playing? Where in Wind Waker do you fight more then 9 enemys at a time ON THE SCREEN. Since only the enemys that the camera sees has to be rendered. Not many games has 30 enemys on the screen at once. And if they do, there definatly using some REALY low end polygon characters like Warcraft 3 to fit them all on the screen, and keeping the processor from crashing, or to prevent slowdown. That is why in games like Zelda, you have multiple waves of enemys comming at you instead of one big massive horde. The processors on the systems just can't handle that kind of real time rendering.
As I've said before. I'll wait till the real in game images come before I make an opinion. Although I know i'm going to be happy.
lovisx
12-01-2004, 06:11 PM
do you work on games juggernaut?
I knew about the switching of mesh res in game, and the last time I saw it in action it was very notable. Has it really gotten so good that it's not notable?
lovisx
12-01-2004, 06:12 PM
sorry juggernaut = shadow slayer, I got your name wrong
lovisx
12-01-2004, 06:17 PM
the last picture they released does look like link was pasted in.
Not many games has 30 enemys on the screen at once.
It seemed like 30 characters on the screen when you get to the end of Doom3. I didn't enjoy it, and my computer certainly didn't either!
On a side note, the cut scenes in MGS3 are all real time characters and they look marvelous!
lovisx
12-01-2004, 06:33 PM
with the new nvidia cards that last boss was beautiful and there was slow down, but not that much. But I guess the fact that I was using the new nvidia card on a pentium 4 3.2 gig shows a much computation it was taking.
SpiralFace
12-01-2004, 06:41 PM
do you work on games Shadow Slayer?
Not profesionaly. Or at least not profesionaly right now. I'm currently a Junior over at the Academy of Art University in SF specializing in games. I'm currently working as a concept artist, texture artist, and a modeling "go-to" guy for an Unreal mod (Our programers are pooring over the Sorce engine to see if we can work with the Half life 2 engine instead) that has just started production as kind of an extra cariculer thing designed to put us students through a semi-profesional production cycle. Its kind of a club that will have a year and a half production cycle. That and I have many fiends that work in the games industry so I'm kinda at that point where I'm just trying to get my reel together before I go out and try to make a career out of this.
i don't think it's a model for cinematic... and it's not that it even looks that high res, it just looks well made. i think it's much more likely that the other elements are just not in a finished state.
3d_dude
12-01-2004, 10:01 PM
i don't know if this has been mentioned before, but back at e3 they showed an extended trailer behind locked doors that only very few lucky people have seen. According to some guy from ign who was there, these new released pics are just from the E3 2004 extended trailer. So like someone said before, remember how the old oot looked compared to the final product?
Kenter
12-02-2004, 11:54 AM
It looks cool, and I like the hybrid style...but it looks as if they are not pushing the style enough on ALL charcters and the entire universe...it seems as if some characters are getting stylised and proportionalized more than others...I hope they do not take the route of having the humans be less stylized than the rest of the crowd...too many games suffer from that...
all or none is what I say...
though, I am looking forward to seeing more...
I totally agree.the game looks pretty cool though,lots better than Windwalker art wise at least,gameplay wise,we will see.When's it coming to the States by the way?
Larry_g1s
12-02-2004, 09:24 PM
I totally agree.the game looks pretty cool though,lots better than Windwalker art wise at least,gameplay wise,we will see.When's it coming to the States by the way?
Next year. :thumbsup:
That's all that's been said so far. My guess is for the holiday season in 2005.
SpiralFace
12-02-2004, 11:35 PM
People keep puting wind waker's art style down and I don't know why. At least they did something different with the series for once. This new Zelda games art direction (No matter how cool his upgraded look looks,) is still the same old style that they've been using since the old NES instruction manual days. Just given a much more edgyer look. I personaly love the style that was put forward in Wind waker. The enviorments where gorgeous, the partical effects look right out of an animated movie, and the light playing across the characters models was almost flawless. That and the characters looked awsome. My only complaint with that game art wise is that link's outfit kinda did'nt fit that enviorment. But ganondorf looked sweet! I loved him in that robe with the mayan symbols glowing over it and tatoos all up his arms and face. And still people knock it because it looks "too kiddy" even though they tryed to do something original instead of playing off the old worn out style that does nothing but bring back nostalgia for us people who played the original one back when we where 4 or 5 years old.
I guess I'm the only one who seems to like and apriciate WW's art direction and hope they do more of their bigger series games with a different art twist to them like WW. Just look how good the new Paper Mario looks when they make flash like characters, with a heavy dose of a Sonic team style art direction.
Shadow: I'm all for new stuff in games and I TOTALLY appreciate it when games try new things, but WW didn't work for me either. It played smooth and the clouds and stuff were beautiful, but my main gripe was with Link himself. He just looked very goofy. I think it was the eyes. I have seen cool cell shaded games, so just because it was cell shaded does not automatically make it cool.
Why do you say "try something new with the series"? You don't consider Ocarina refreshing? They only went from 2D to 3D with it. I consider that pretty damn cool. It was stylized itself and brilliantly done. It will continue to stand as one of the best games of all time.
agreenster
12-03-2004, 04:22 PM
I agree with you Shadow. I loved the art direction in WW. Everything about it. What I didnt like was the cut scenes and the stupid Chun Li-esque audio with childish reactions.
I think these new Zelda screens look okay, but kind of dated if that's possible. I look at it and all I can think is N64...
SpiralFace
12-03-2004, 04:23 PM
Ocarina going 3D was a big step as far as game play style goes, but the art direction was still the same thing its been for years. Present Link was still the classic Link youth that has been established in the nintendo and GB line of Zelda games, and Future link goes off the much more in dept and darker/ older art direction that was taken with the SNES version. I will give you the introduction of Ganondorf and Shiek, but on one hand their new characters, but on the other hand, their nothing more then an elaboration of the older characters that have already been Established. (Won't go any farther on that for those that have'nt played.) As for gameplay, yes Ocarina was creative, inovative, and realy good. But I was talking more about art direction. Both of them can be appriciated as inovative, but the main reason people did'nt like wind waker was more becuase of the art direction then the game itself. Concidering the game play is more or less the same contorls since Ocarina. Wich is one of the reasons I love that game.
MikeRhone
12-03-2004, 05:37 PM
Personally... I hated the look and feel of WW. Give me good ol' classic Zelda anyday! Im stoked for this.
hanzo
12-27-2004, 12:52 AM
Wow, this is looking really good, I've just got dun playing some Doom3 and I wouldn't mind seeing how artist handle the new tech in the outdoors..
I can't wait until this new zelda it hits US. :thumbsup:
Center
12-27-2004, 01:17 PM
Damn, now I have to buy a Gamecube as well :( damn you nintento :P
Mister_Ninja
04-09-2005, 08:03 AM
[QUOTE=Shadow Slayer]
And 30 enemys at a time in Wind Waker??? What game where you playing? Where in Wind Waker do you fight more then 9 enemys at a time ON THE SCREEN. Since only the enemys that the camera sees has to be rendered. Not many games has 30 enemys on the screen at once. QUOTE]
After you get the three stones and do tower of the gods and go to the forsaken fortress again, you go back to outset to get the map of where the maps to the triforce pieces are. on the far right of the island you jump down a hole after doing some fancy stuff to get to it and then when in the hole you fight many enemies to get the map. one of the groups of enemies you fought was about 30 rat midget things. Also their were quit a few jelly guys who dropped down into a circle around you at one point.
EB games had a box for it on their shelf with a preorder for October release... that seems like a bold move on their part. I haven't heard enough to assure that they would be releasing it that soon.
professorx00
04-10-2005, 04:45 AM
the reason why the textures of the new zelda game look wierd is cause the textures are cel shaded. they are using the same texturing methods of wind waker and the same engine.
this is why it looks akward that and nintendo is famous for crappy screen shots i remember when wind waker first came out..
ambient-whisper
04-10-2005, 09:03 AM
its ok though, because zelda games tend to rock gameplay wise. and thats whats important.
its kind of like World of warcraft, the screenshots arent anything amazing but when you travel through the world its a completely different experience.
ThomasMahler
04-10-2005, 09:07 AM
its ok though, because zelda games tend to rock gameplay wise. and thats whats important.
its kind of like World of warcraft, the screenshots arent anything amazing but when you travel through the world its a completely different experience.
I felt like that as I first played A Link to the Past, but I never had that feeling again while playing a Zelda game. I hope the new one will not be as addicting as World of Warcraft is... heck! :(
bentllama
04-11-2005, 04:56 PM
EB games had a box for it on their shelf with a preorder for October release... that seems like a bold move on their part. I haven't heard enough to assure that they would be releasing it that soon.
EB games always gets stuff wrong or completely fabricates rel dates to drive the slow pockets of sales. They make thier most money through pre-orders anyway so it makes sense for them to fabricate dates. On the flipside it sucks for developers because the public thinks you slipped when EB publishes dates that are too early and then the date changes when EB finally confirms with publishers.
Tonedef
04-12-2005, 06:46 AM
That is the Zelda they promised us but then gave us crap cell shadded wind walker. I can't wait till this comes out, finally Nintendo is pushing that ATI they got in there!
DaJuice
04-12-2005, 09:41 AM
There is actually no ATI hardware in the Gamecube as the graphics chip for the GC was designed by ArtX. The company was later aquired by ATI which is why the GC has that little sticker. :)
PhilWesson
04-12-2005, 01:38 PM
EB games always gets stuff wrong or completely fabricates rel dates to drive the slow pockets of sales. They make thier most money through pre-orders anyway so it makes sense for them to fabricate dates. On the flipside it sucks for developers because the public thinks you slipped when EB publishes dates that are too early and then the date changes when EB finally confirms with publishers.
Actually, EB makes most of their money on trade-ins, believe it or not...
bentllama
04-12-2005, 06:22 PM
Actually, EB makes most of their money on trade-ins, believe it or not...
not in November 2004 ;)
PhilWesson
04-12-2005, 06:30 PM
not in November 2004 ;)
Touche~
Looks like i've been bent....
Tonedef
04-12-2005, 09:40 PM
There is actually no ATI hardware in the Gamecube as the graphics chip for the GC was designed by ArtX. The company was later aquired by ATI which is why the GC has that little sticker. :)
Oh....well you learn something new everyday :) Looks great nonetheless
SpiralFace
04-13-2005, 03:48 AM
Actually, EB makes most of their money on trade-ins, believe it or not...
This is pretty much true with any kind of game retailers. The sad reality of it is that there is just flat out no money in new games for a retailer. This is why most game retailers like EB and game stop are corperate. They get discounts from the factory that most independent distributors can't match. I work at posibly one of the only family owned game stores in the SF bay area, and beleave me, when you have to buy a game for 45 bucks and sell it for 50 bucks, and then pay California taxes on everything, its not a happy time. Used games are great because instead of a 10-20 percent mark up, we can have a 50-200 percent mark up on the games and still sell them at 10-30 bucks cheaper then the new counterparts. Its true that we can't sell the same volume becuase our stock in the games is totaly dependent on our customers bringing in their personal games, but it does make us alot of profit that the new games can't.
so that's why they charge 20 bucks for midnight club 1 and ssx 1, even though they are on 3 already ;)
SpiralFace
04-13-2005, 05:58 PM
hehe, yeah, when that happens its usualy because the factory itself is trying to liquidate their stock and the retail stores pass along the deal because familys not willing to pick up a 50 dollar game will still go for the older 20 dollar game. And besides, who wants to hold onto old stock when the new stuff is out? Also as far as EB goes, they track their sales. So if a brand new copy of SSX 1 is'nt selling for someone somewhere even at a reduced price, they'll ship it somewhere where the tracker shows sales of the title. A way of guarenteeing you can get rid of old stock. We as an independent store just use E-bay to get rid of old stock.
Well actually Slayer i was meaning it in a sarcastic way. I know that older games drop in price... that's elementary. But when they keep lots of games at a midrange price regardless of how old it is, that's annoying. I can go out and buy a brand new version of most of those games due to the "greatest hits" price, so why would i buy a used copy for the same price? Hell Halo1 was still at like 40 bucks even weeks before Halo2 came out and that was way old by then.
I know it's supply and demand and all that sort, but I don't feel any pity for these stores that claim to not make as much money as they hope to. I would buy a lot more games on a whim if it was better priced, but when prices dont' drop, it makes the consumer more picky.
SpiralFace
04-14-2005, 12:57 AM
But when they keep lots of games at a midrange price regardless of how old it is, that's annoying. I can go out and buy a brand new version of most of those games due to the "greatest hits" price, so why would i buy a used copy for the same price? Hell Halo1 was still at like 40 bucks even weeks before Halo2 came out and that was way old by then.
I know it's supply and demand and all that sort, but I don't feel any pity for these stores that claim to not make as much money as they hope to. I would buy a lot more games on a whim if it was better priced, but when prices dont' drop, it makes the consumer more picky.
There are many reasons for that. For one, the retailer might have bough a bunch of PC games from the distributor for 45 bucks but it never sold at 50 bucks. So many stores like EB that are corperate, don't even attemp to try to lower the price or even break even. They want their measily extra 5 bucks profit instead of clearing out the space for something newer. So if they can't sell it at one store, they'll ship it out to a store and sell it in an area where their tracking shows the populace not careing. If you go to a smaller store, then you'll see them at least trying to break even with games when they want to liquidate their stock. The problem with games after they discount them though is that the distributors still sell the games at 45 dollars to the retailers. So there is no possible way that family owned stores can make a profit on titles after their prime is passed because there is no place to shift their stock around and the consumer as you said does'nt want to pay 50 bucks for anything more then 4 months old. So yeah. It sucks. I realy wish that things where different. But sadly they are'nt.
agreenster
04-14-2005, 01:09 AM
That is the Zelda they promised us but then gave us crap cell shadded wind walker. I can't wait till this comes out, finally Nintendo is pushing that ATI they got in there!
Aww cmon. Cheap shot. At least say the name of the game right.
Besides, many people view Wind Waker as one of the coolest Zelda games ever, including me.
You have to play it to appreciate it, dont just look at the screen shots
erilaz
04-14-2005, 01:31 AM
I get sick of people bagging Wind Waker. It was one of the finest games I've played in a long, long time. The look and feel was gorgeous, played like a dream and had a rich cinematic edge to the cutscenes.
I know people are entitled to their opinion, but so many cast zelda wind waker off as a title "for kids" before they'd even given the game a go. Some it wasn't even kid friendly!
*SPOILER* The way Link sticks that sword through Gannon's head would scare a lot of the small children out there! *SPOILER*
I love what they do with every style of zelda. The story and gameplay has always been top notch. Zelda OCT had a stunning dark feel and great visuals for the N64. Even the Minnish Cap kicks ass (haven't tried Four swords yet).
SpiralFace
04-14-2005, 02:43 AM
I know people are entitled to their opinion, but so many cast zelda wind waker off as a title "for kids" before they'd even given the game a go. Some it wasn't even kid friendly!
The sad thing I've found of many people in this catagory is that many of them did'nt even play half way through wind waker before completely dismissing it. If they even played it at all. I will be the first to admit that it was'nt my favorate zelda game, but my issues did'nt have anything to do with the art style. I loved it and am glad that they are trying to re-invent the series instead of just useing the same old thing they've been useing since the SNES.
Well let WW stand as testiment to how important marketing is. They needed to do a better job to prove that the kiddy appearance shouldn't discredit the game. And it should probably follow the rules of demo reel too... don't put all your best stuff at the very end ;)
yeah, cause nobody bought wind waker.
if people don't know what to expect from a zelda game after almost 20 years of consistantly great games (ok, maybe not 2,) no ammount of marketing will get the message through their thick skulls.
Gamoron
04-18-2005, 08:08 PM
I personally felt that WW was gorgeous. I finished it. I think what it lacked though was that it didn't have a lot of the previous elements that the previous games had. Sailing around got pretty dull after a while. But some of the locations were gbeautiful. It was very solidly designed, and the character animations with all their jiggles and things was great.
If you haven't played it I suggest you atleast give it a go.
That being said, I'm looking forward to the new incarnation. More then I did to WW.
Larry_g1s
04-19-2005, 10:10 PM
yeah, cause nobody bought wind waker.
if people don't know what to expect from a zelda game after almost 20 years of consistantly great games (ok, maybe not 2,) no ammount of marketing will get the message through their thick skulls.
You're being sarcastic with "nobody bought wind waker" right? :curious:
Cause last I saw on sales figures it was over 1.5 million copies sold.
I figured I post some more recent shots sense people continue to keep the thread alive (shown end of last month):
http://cubemedia.ign.com/cube/image/article/594/594923/zilda-20050310091749918.jpg
http://cubemedia.ign.com/cube/image/article/599/599901/the-legend-of-zelda-gcn-20050329054940006.jpg
http://cubemedia.ign.com/cube/image/article/594/594923/zilda-20050310091752496.jpg
yes i was being sarcastic. doesn't work that great on the internet i guess.
SpiralFace
04-23-2005, 11:04 PM
yes i was being sarcastic. doesn't work that great on the internet i guess.
nope not realy. In real life I'm a sarcastic person as well, but I've learned to disipline myself online seeing as how I've gotten in trouble with my girlfirend more then once for trying to be sarcastic on AIM and failing miserably at it. http://cgtalk.com/images/smilies/shrug.gif O-well
chrisWhite
04-24-2005, 04:08 PM
That water looks amazing! I'm really looking forward to this game. I liked WW, but it just didn't feel like it was Zelda anymore to me, not because of the cell shading though.
ambient-whisper
04-24-2005, 08:30 PM
That water looks amazing! I'm really looking forward to this game. I liked WW, but it just didn't feel like it was Zelda anymore to me, not because of the cell shading though.
guess you never played zelda 1, 2, 3, and watched the cartoons :/. it was always a cartoon like game. cell shading fit it perfectly.
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