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View Full Version : Poses: MotionBlender or Compose???


heynewt
11-24-2004, 04:45 PM
I'm not sure I understand when you would use setting up a "Pose" in Compose as a clip on a track or setting up a pose in MotionBlender with a slider (or CycleBranch). Maybe I'm missing the whole point of poses, though that seems to be a powerful animation feature in Messiah.

To any of you seasoned Messiah folks, do you use poses much? If so, which method do you use for setting them up and using them in your usual animating style?

Robert Newton

ThomasHelzle
11-24-2004, 05:50 PM
The usage depends a lot on what you are doing and your workstyle. Doing stuff with motionblender is easy to setup and works great for stuff like hand or face poses that you will need all the time with direct control through the sliders and that you may want to mix a lot etc. Doing it with expressions gives you even more control since you can place the expression in the list where you want it.

Poses are more useful IMO as a kind of "Clipboard". I would use them more for capturing a certain pose and transfer it to another point of the animation and work from there than animating a face with it. (But sure you could do it)

Another difference is, that motionblender and expressions are "branch based" while poses are "group based". You can easily have groups with only some parts of different hierarchies, but branches are branches....

So I would say: motionblender for stuff you can predefine (hand and face poses f.i.) and poses for the on-the-fly transfer of poses when animating.

There may be other opinions though :)

Cheers!

heynewt
11-24-2004, 05:56 PM
Once again, thanks, Thomas. That makes perfect sense. I'll sort of keep that as a rough guide as I begin animating.

Robert


The usage depends a lot on what you are doing and your workstyle. Doing stuff with motionblender is easy to setup and works great for stuff like hand or face poses that you will need all the time with direct control through the sliders and that you may want to mix a lot etc. Doing it with expressions gives you even more control since you can place the expression in the list where you want it.

Poses are more useful IMO as a kind of "Clipboard". I would use them more for capturing a certain pose and transfer it to another point of the animation and work from there than animating a face with it. (But sure you could do it)

Another difference is, that motionblender and expressions are "branch based" while poses are "group based". You can easily have groups with only some parts of different hierarchies, but branches are branches....

So I would say: motionblender for stuff you can predefine (hand and face poses f.i.) and poses for the on-the-fly transfer of poses when animating.

There may be other opinions though :)

Cheers!

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