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View Full Version : modeling demo reel (nudity)


Jim
11-24-2004, 05:57 AM
Here is my demo reel in progress. To make it easier to critique, I'll separate the models into posts. This way, you don't have to talk about the whole thing, you can talk about whichever one that strikes you as being worth commentary. The first one; a baby.

http://picserver.student.utwente.nl/view_image.php/Q7463VFGJ2EF/p.gif

http://picserver.student.utwente.nl/view_image.php/41IBDW06OJ47/p.gif

Jim
11-24-2004, 06:03 AM
The next, a woman.

http://picserver.student.utwente.nl/view_image.php/247DGD7117U4/p.gif

http://picserver.student.utwente.nl/view_image.php/380IG79QMOQ8/p.gif

Jim
11-24-2004, 06:04 AM
a chess set.

http://picserver.student.utwente.nl/view_image.php/B94HHF06TL73/picserver.gif

Jim
11-24-2004, 06:06 AM
a horse.

http://picserver.student.utwente.nl/view_image.php/7M1PS22ZY9UC/p.gif

http://picserver.student.utwente.nl/view_image.php/33CEH64G127P/p.gif

F3D
11-24-2004, 11:01 AM
the legs on the baby dont look very good at all..did you pose it like that by rotating the legs? is there a "rig-pose" (for lack of a better word I guess) for it? I mean with the legs straight down..like on the very nicely done woman model :)
the horse was kinda cool aswell I guess :) didnt look at it all that much since Im more into biped stuff..heh :)

Jim
11-24-2004, 03:24 PM
a car.

http://picserver.student.utwente.nl/view_image.php/T8O04690R515/picserver.gif

Waugh
11-24-2004, 03:37 PM
Hey.

I like the woman, good proportions. I'm so fighting for good proportions myself :banghead: , that I'm always a lil'bit jealous when I see some good model...
Keep it up ! :thumbsup:

Waugh.

Jim
11-24-2004, 07:42 PM
Thanks guys.

Flow3d- Yeah the baby is very much a work in progress. Posing the legs in that position is faster than rigging then posing. Will smooth and model some more.

Waugh- I stick pretty close to the reference. Just use photo reference as image planes man; go to www.3d.sk (http://www.3d.sk) . Will post more later.

Jim
12-02-2004, 04:18 AM
http://picserver.mirror.twistspace.com/img.php?/32X6P61WTJ70/4684DI9ZL59S/GIF/1101964939//dhf1

http://picserver.mirror.twistspace.com/img.php?/WUF89IKS5RGE/5TG0B7XF95G2/GIF/1101964939//dhf1

Is it me or does it seem like there are many many more posters in this section lately? Forum reorganization notwithstanding.

This is a guy I'm working on. Any advice on how to get rid of that dark edges I with GIJoe would be appreciated. I'm gonna use regular Maya Software to render cuz I don't have much time. Also, 'set to face' freaks my computer out. Like kills it.

(http://picserver.mirror.twistspace.com/img.php?/WUF89IKS5RGE/5TG0B7XF95G2/GIF/1101964939//2q52)

Jim
12-02-2004, 04:26 AM
A werewolf. Might not texture it.

http://picserver.mirror.twistspace.com/img.php?/P7ENB9696547/Q22K7FQ1B6AU/GIF/1101965255//0c3x
(http://picserver.mirror.twistspace.com/img.php?/P7ENB9696547/Q22K7FQ1B6AU/GIF/1101965255//2q52)

Waugh
12-02-2004, 10:05 AM
Hey. Thanks for the advice, this site is cool.

Just a crit about the wolf, his human hands should be stronger, thicker and muscular. And... some fur, maybe ?

How do you plan to build your demo ? How long, etc. ?

Waugh.

Jim
12-02-2004, 05:03 PM
I plan to make this reel about 3 minutes, there's a particaular song I'm thinking of setting it to. I see what you mean about the werewolf, what I was going for was an animal more closer to wolf than a human, so that you are surprised when you see the hands. Like how I'm surprised when I see the hands and face of an oppossum.

smaddl
12-02-2004, 06:08 PM
nice but i think you can demand more from yourself. it's look like you intend to make realistic characters. it's in the right way but more details and cleaner mesh will make the different. i like the woman model, yet she can be improved. can you post some close up of the head from 3q and side? i know it's easy to say... i'm struggling to get some good modeling ..

keep it up

Jim
12-03-2004, 11:26 AM
On that note, here's the baby in progress:

http://picserver.student.utwente.nl/view_image.php/3XU78C23WS4Y/picserver.gif

Jim
12-04-2004, 12:28 AM
Hi. I'm fine thanks for asking. Actually, how does it go? It goes slow, my friends, it goes demasiado slow. And the deadline comes frighteningly fast. gah! Here's a smile test for the woman. Be nice por fa.

http://picserver.mirror.twistspace.com/img.php?/Y3033W96ZRLN/7S0248479O0A/GIF/1102123006//dhf1

gunslingerblack
12-04-2004, 03:29 AM
very nice, i especially like the one with the man pointing the gun, and the baby as well. what method r u using for modelling, it looks like ur using maya. oh yes and i have been trying to figure out a superior way to model clothing if you dont mind how did you model yours?

JakeJohnson
12-04-2004, 07:39 AM
One piece of advice, get rid of the chess set. We know you have knowledge of 3d space, employers do not want to see something that an ameture can do. Everything else looks very well done.

Jim
12-04-2004, 08:13 PM
Dag, the chess set is one of my favorite ones. Is it the render or the modeling that you don't like?

http://picserver.mirror.twistspace.com/img.php?/Z91N1J8Q68BB/1NVP5TKP065Z/GIF/1102186609//s0nc

Jim
12-04-2004, 08:43 PM
I forgot to add shots of the building I'm doing.

http://picserver.mirror.twistspace.com/img.php?/4X2N709RUI08/XVO00664WZ34/GIF/1102196209//jhu9

http://picserver.mirror.twistspace.com/img.php?/HO80WS67C91R/E9A4L9TGXQ64/GIF/1102196209//jhu9

Jim
12-05-2004, 02:28 AM
There are more proper ways to model clothing, gunslinger, like the ones outlined in the "cloth topology" thread in the maya forum. Since I was going for a quick, immobile pose, I opted to basically use the sculpt tool for it. I start out with an earlier, simpler version of the mesh, duplicate it, cut off the hands and head and feet and shape and smooth as I go. All the detail pieces like buttons and straps I sculpt separately and on later.

Jim
12-05-2004, 09:55 AM
progress on ze car.

http://picserver.mirror.twistspace.com/img.php?/6IOD6O1KJ9HB/S99048DWX8IY/GIF/1102237588//97ms

can't seem to make the wheels grounded (not floating). I'm using GIJoe.

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