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Animare
08-26-2002, 11:37 PM
Hi, its me again, ok I've pinpointed exactly what Im trying with volume light, half is done rotatting it etc(thanks guys) I was wondering how do they make the light rays not go on all the way through, ie the bilzzard logo it sorta seeps out a bit then sorta gets sucked back in...how do you limit the volumetric rays like that?

Thanks

googlo
08-27-2002, 12:42 AM
Animate the attenuation settings of the light, you can also animate the attenuation of the volume fog in it's own rollout as a percentage of the lights attenuation

Animare
08-27-2002, 04:23 AM
Thats exactly it! Just like your picture of your runes. Think I've got you on Messenger as Tony??? Anway will try that...these lighting renders are taking awhile!


Thanks

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