View Full Version : NURBS: Building thin surfaces with complex boundaries?
Catfish 08-26-2002, 11:28 PM I'm trying to build a thin, curved surface, with curvy boundaries. Imagine the face-plate for a ski mask and you're halfway there.
What's the best tool for the job? So far, I've just got the curve describing the outer edge - I'm having a hard time figuring out how to do this cleanly.
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Catfish
08-27-2002, 11:18 AM
Hmmm....Well I ended up creating a series of curves running vertically up the visor, and lofting them together - the outer-edge curve wasn't used. It seems to be working OK so far.
dave_baer
08-27-2002, 06:00 PM
Well POLYS are a good bet. You can model the whole thing in one piece and then smooth it. Also, try the POLYGON PROXY MODE under the SUB-Ds menu. It lets you model in polys while viewing it in smoothed SUB-D's.
You spoke of lofting, which means you're using NURBS. What you want to do is make the initial plate (just a simple flat plane in the shape of your mask), then shape it into the way you want it to look. Then select the outer most isoparm and duplicate curves to create a new curve from it. Move it out slightly from the mask and scale it down just a tad. Do this one more time then select both of the new curves plus the isoparm on the mask and loft. It should give you as smooth curved edge.
Hope that helps.
:beer:
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