ajsfuxor
11-23-2004, 04:24 AM
Hi everyone
Im having a great deal of trouble with MR and texture jitter/flicker in my animations. Im using some of the default Maya wood texture shaders that come with the lib, and as soon as the camera pans around my object, the texture has a great deal of small little jitters/flickering. Has nothing to do with FG either as it happens when rendering without it.
Doea anyone have any idea what i can do to solve this issue or has anyone else had the same problem? Im assuming it has somethin to do with either
a) The texture filtering in the file node eg quadratic, mipmap etc (although i have tried all of them)
b) The sampling settings in MR render settings
Someone suggested to me to use mipmap filtering, and sure it solves the problem but it just blurs the hell out of the textures.
I have played with all these settings and still no luck.
Any help would be greatly appreciated.
Im having a great deal of trouble with MR and texture jitter/flicker in my animations. Im using some of the default Maya wood texture shaders that come with the lib, and as soon as the camera pans around my object, the texture has a great deal of small little jitters/flickering. Has nothing to do with FG either as it happens when rendering without it.
Doea anyone have any idea what i can do to solve this issue or has anyone else had the same problem? Im assuming it has somethin to do with either
a) The texture filtering in the file node eg quadratic, mipmap etc (although i have tried all of them)
b) The sampling settings in MR render settings
Someone suggested to me to use mipmap filtering, and sure it solves the problem but it just blurs the hell out of the textures.
I have played with all these settings and still no luck.
Any help would be greatly appreciated.
