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View Full Version : Game: Freaky Fighters : November-December WIP's


freakyfighter
11-22-2004, 05:55 PM
Hi All!

Me and two friends are starting to develop a a game in our sparetime just for the fun of it. Why are we making it? well, we consider it to be our ticker to get involved in the gaming-industries. (hopefully). Me and my friends will regularly post WIP's so we get as much feedback as possible. We want it to look great! Not just a mediocre game , a jaw-dropping game. I'll create a new thread every month for our WIP's. I will not talk to much of our game, but what I can say, its a 3D fighting game in first person. with lots of crazy stuff involved. enuogh 'bout this lets get started.... First Character.... The Paranoid Roid : A paranoid roid that will take illegal substances on every upgrade, every substance will make the roid morph in size in realtime in the game, aswell as the textures(diffuse,Nmaps).

Right Character : 3370 Polys!
Left Character : 2902 Polys (Refined)

http://www.marodavo.scriptmania.com/images/pararoid0.jpg

http://www.marodavo.scriptmania.com/images/pararoid1.jpg

http://www.marodavo.scriptmania.com/images/pararoid2.jpg

http://www.marodavo.scriptmania.com/images/pararoid3.jpg

http://www.marodavo.scriptmania.com/images/pararoid4.jpg

http://www.marodavo.scriptmania.com/images/pararoid5.jpg

florian
11-22-2004, 08:56 PM
Com'on :wip: mine fighter against yours
http://www.cgtalk.com/showthread.php?t=188666

just kidding. peace

Propotions are good. But he looks very edgy. Maybe you should blend your smoothing groups and paint some details in the texture. I think this way you can also save some polys. For example on the feet.

and one of the neck muscles is leading directly to his nose. That looks a little bit strange to me.
Looking forward to updates :bounce:

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