PDA

View Full Version : symetric skinning


KiboOst
08-26-2002, 09:29 AM
In max5 we can now paint weight symetrically. But Is there a way do such things when attributing manually weights to vertices ? any script ?

Another thing, this could be usefull to have an "ignore backfacing" option to select vertices, like into poly.

Scuze, I begin into character modeling/rigging/skinning (and of course animating!!!)

Thanks

Kib

CGTalk Moderation
01-13-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.