Mikeyboy
11-21-2004, 08:30 AM
Hi Dudes
I have to model a bottle for Smirnoff, got myself into this to force me to learn. And I'm coming up against little snags along the way. So far I have the glass bottle symmetrically perfect with the little embossments etc.
To stick the label on, I first made it up in Photoshop with an alpha channel, and then I connected it to a blinn shader as a projection making it transparent. Then I joined the glass shader and this label shader into a LAYERED shader so that one would be on top of the other, to give the impression that the label was stuck on. This all looks good except that the label is projected through mirrored on the other side of the bottle and you can see it because the bottle is made of glass.
Is there a way to set the depth that a projection travels, or a way to make it like a shadow where it stops at the first surface it hits.
(In case you're asking, I want it to be a projection because the bottle has an indented bump map area in which the label is to sit nicely and this is a projection, I want all the maps to have the same dimensions and 3D placement properties)
Thanks clever people
MikeyBoy
I have to model a bottle for Smirnoff, got myself into this to force me to learn. And I'm coming up against little snags along the way. So far I have the glass bottle symmetrically perfect with the little embossments etc.
To stick the label on, I first made it up in Photoshop with an alpha channel, and then I connected it to a blinn shader as a projection making it transparent. Then I joined the glass shader and this label shader into a LAYERED shader so that one would be on top of the other, to give the impression that the label was stuck on. This all looks good except that the label is projected through mirrored on the other side of the bottle and you can see it because the bottle is made of glass.
Is there a way to set the depth that a projection travels, or a way to make it like a shadow where it stops at the first surface it hits.
(In case you're asking, I want it to be a projection because the bottle has an indented bump map area in which the label is to sit nicely and this is a projection, I want all the maps to have the same dimensions and 3D placement properties)
Thanks clever people
MikeyBoy
