Arcon
11-20-2004, 11:04 PM
i'm rendering from mental ray for maya, and i'm testing out the trial version of combustion 3. i'm looking for a compositing app that must be able to do the following 4 things with Zdepth info rendered from maya:
- DOF
- 3D blur
- 3D glow
- 3D fog
can combustion 3 do this...?? IFF files from MRfM contain Zdepth, but i havn't been able to get the effects to work in combustion.... or its quite possible it can be done but i don't know how to use combustion properly yet :)
RLA images rendered from MRfM write out the Zdepth info to a seperate image sequence, and i'm not sure how to get combustion to use a seperate sequence as the Zdepth buffer. another option if C* can't use IFF, is for me to use a depth-shader from maya to get a smooth-edged (fake) Zdepth sequence, but i'm still faced with the same problem of not knowing how to import that as Zdepth in C*.
any help greatly appreciated from people who've used maya with C*.
-paul
- DOF
- 3D blur
- 3D glow
- 3D fog
can combustion 3 do this...?? IFF files from MRfM contain Zdepth, but i havn't been able to get the effects to work in combustion.... or its quite possible it can be done but i don't know how to use combustion properly yet :)
RLA images rendered from MRfM write out the Zdepth info to a seperate image sequence, and i'm not sure how to get combustion to use a seperate sequence as the Zdepth buffer. another option if C* can't use IFF, is for me to use a depth-shader from maya to get a smooth-edged (fake) Zdepth sequence, but i'm still faced with the same problem of not knowing how to import that as Zdepth in C*.
any help greatly appreciated from people who've used maya with C*.
-paul
