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View Full Version : Install R9 Upgade...proper way?


bobzilla
11-20-2004, 07:42 PM
I have 8.5 and Bodypaint R2 on may machine already. I've ordered the R9 upgrade and my BP "update." Is there anything I need to do when installing the upgrade?

Thanks...

Srek
11-20-2004, 08:01 PM
The R9 installers are completely independent from any former R8 installation. Just run the main R9 installer and all R9 module installers you have. Older R8 modules can not be installed in R9.
Cheers
Srek

Sammer
11-20-2004, 08:07 PM
Hi Bobzilla,
I don't think it is an upgrade, it's a new install. They can run side by side with no problem (EULA debate aside). I don't think it matters if Bodypaint is a module or stand alone, it too , like MOCCA and AR had to be redone.
I, thankfully, have had few problems with installs or upgrades of any of my apps. From what's been reported from others is 1) use back-up's 2) default install paths.
I thought you were holding off on upgrading? Between Cinema 9 and MotionBuilder 6 upgrades and a fleet of other new app's no matter how far up the learning curve I go it always looks like a circle from here. I'm not complaining mind you:-)
Enjoy
Sam

bobzilla
11-20-2004, 08:14 PM
Thanks guys.

Yeah I was holding off. I misunderstood the cost of the upgrade and thought it was much more and didn't think I would be using a lot of the new features, but I made the mistake of downloading the demo and, well you had me at HUD!

I tested the few plugins I use and with the exception of Mesh Surgery (soon, I hope??), they all work in R9.

Also, I figure nobody ever knows what to get each other for Christmas, so they can all chip in for the upgrade!

One quick questions: Can n-gons be turned off globally so R9 works like R8??

Srek
11-20-2004, 08:18 PM
One quick questions: Can n-gons be turned off globally so R9 works like R8?? Nope, you can turn them off individualy for every tool that can create n-gons.
On the other hand n-gons are nothing evil. During modelling they tend to be handy, just use "Remove N-gons" when you want to make sure that none is left.

Cheers
Srek

bobzilla
11-20-2004, 08:29 PM
Thanks, Srek. I just want to make sure the poly object will subdivide properly when placed in a HyperNURBS object. I know you should avoid tris when using HN, so I assumed you shouldn't have n-gons, either.

The models will be character that will be animated, if that makes a difference.

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