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View Full Version : holy shit! this is cool....


lllab
11-20-2004, 02:48 PM
i just got my core particel tools, this is the most thrilling tools set i got for a laong time, WOW its cool. in combination with sketch and toon i am just doing freaky logo stuff here.

its amazing!

i just can recommend it, also jenna 2.2 is here for v9 works good as a ever.
thanks darf, thanks core

i love it

cheers
lllab

InTheCity
11-20-2004, 03:15 PM
Now that you've started the thread, I hope you're going to post some stuff for us to see.

lllab
11-21-2004, 11:41 AM
sorry i cant, its for a job - secret, maybe at a later time, but cpt came just at the right momento.

i am just doing simple b/W things to make some radom like logos using cpt and sketch and toon. there are great examples within the toolset. i am using falloff node with particel trace, some wind and gravity thats it. TO suddely seems to be quite usable also for easy / fast stuff:-)

its a very cool plugin, i realize that as i dive in more and more.

go & get It ;-)
cheers

lllab

artemesia66
11-21-2004, 11:46 AM
when did you request your updates? i sent them emails as equested on the corearsenal forum on Thurs, and i still don't have anything.

lllab
11-21-2004, 12:03 PM
i guess it was midd of the week, not sure got it friday night!

cheers

lllab

artemesia66
11-21-2004, 01:23 PM
okay, thanks. guess it's just taking a couple of days to get through the orders. trying to be patient... ;) LOCO was so amazing, i'm dying to see CPT. and jenna has been a core tool for me: i'm really missing it in R9.

darf
11-21-2004, 01:25 PM
okay, thanks. guess it's just taking a couple of days to get through the orders. trying to be patient... ;) LOCO was so amazing, i'm dying to see CPT. and jenna has been a core tool for me: i'm really missing it in R9.

JENNAv2.2 has also been released for v9. Check the corearsenal forums.

Regards,
darf

imashination
11-21-2004, 01:58 PM
Whats happening regarding new R9 jenna serials? is it a free upgrade or will there be a fee?

AdamT
11-21-2004, 02:38 PM
Jenna 2.2 is a free upgrade. There's information on getting it in the Core forums--you just need to send an e-mail with old/new reg./serial numbers. I got mine the other day and it only took about 24 hrs.

Salazar
11-22-2004, 08:17 AM
How about some links to Core Part Tools....

ooo
11-22-2004, 10:27 AM
How about some links to Core Part Tools....

here you go: http://www.corearsenal.com

tcastudios
11-22-2004, 10:01 PM
No, it's not cool...It's ultra cool! Many things become much easier to achive. Some fundamental TP knowledge helps, but I know not more than the TP basics and it takes me very far...

A small Manowar test:
ManoCore (http://w1.182.telia.com/~u18228706/ToArsenal/ManoCore.mov)

Cheers
Lennart

AdamT
11-22-2004, 10:50 PM
Very very cool! Just got it today so nothing to show yet....

TimC
11-22-2004, 11:13 PM
I just got it today. Particle bitch has already taken over particle geometry in my current project. Yet to play much but looks cool, especially the inertia node.

Tim

tcastudios
11-22-2004, 11:30 PM
especially the inertia node.

Tim

The inertia works very well. I'm no character animator by all standards but this brought some thoughts actually. I would imagine it replacing or adding to the SoftIK.
Adding the Inertia to bone goals should make humping breas... sorry bellys and the likes a easy task. Counter movements of guns, swinging corks under a aussie hat etc etc..

A very funny thing I tried was loading a Dancing BVH file and made the different parts of the body under the influence of Inertia driven by the bones. She was very loose and dynamic in her moves!

Cheers
Lennart

AdamT
11-22-2004, 11:50 PM
Yeah, inertia node definitely has advantages over sIK. Namely, it allows the object to overshoot while sIK only provides a sort of delay effect (no overshoot).

AdamT
11-23-2004, 04:21 AM
Just messing around with the new toy, err, production-ready tool. :)

http://www.3danvil.com/002.avi

lllab
11-23-2004, 07:27 AM
i am having some troubles with stormtracer and vixol. as soon as i use also stormtracer or add it aspost effect and have at the same time vixolUV in the effects activated i get a cinema crash when rendering. this is repoduceable.

dont know if its a vixol or storm problem. so i post it here.
i have cinema 9, storm 1.1 update(hope it shopuld work under 9?) and latest vixol update( i hope)

has anyone else experienced this?
both are great plugins, would really like to use both:-)

cheers
lllab

tcastudios
11-23-2004, 09:10 AM
yup. The same here. vixolUV. An object animated with align to spline for movement and a standard emitter with ST. All default settings.
I wouldn't know when to use such a setup but it is of coarse better if Cinema doesn't crash....

Cheers
Lennart

darf
11-23-2004, 02:24 PM
We don't know why the combo of ST / Vixol would crash other than vUV adds a texturetag so the object will have UV coordinates to render if there is no tag. I would suggest trying it with a tag on it. My thought it that the addition of a TextureTag at render time might throw StormTracer off. It does not crash with vVelocity or vNormal correct?

Reagrds,
darf

i am having some troubles with stormtracer and vixol. as soon as i use also stormtracer or add it aspost effect and have at the same time vixolUV in the effects activated i get a cinema crash when rendering. this is repoduceable.

dont know if its a vixol or storm problem. so i post it here.
i have cinema 9, storm 1.1 update(hope it shopuld work under 9?) and latest vixol update( i hope)

has anyone else experienced this?
both are great plugins, would really like to use both:-)

cheers
lllab

tcastudios
11-23-2004, 02:32 PM
I've only used VixolVelocity so far and it's cool with ST.

Cheers
Lennart

Other3DMaster
11-23-2004, 02:36 PM
Man, CPT is looking cool. Hey, darf, any word on the upgrade details for loco owners?

darf
11-23-2004, 02:42 PM
Man, CPT is looking cool. Hey, darf, any word on the upgrade details for loco owners?

We started that last week I believe. Go to www.corearsenal.com and then go to the forums. In the CPT forum there are details on how to get the free upgrade.

Regards,
darf

AdamT
11-23-2004, 02:43 PM
Another ST/CPT question: ST recognizes the CPT particle trails object but not the particle spline object. Anyone know of a workaround?

tcastudios
11-23-2004, 02:56 PM
A test for no other reason that playing with the InertiaNode. It keeps the stick to her hand just to smoth the jerky BVH motion a little.

Ballet (http://homepage.mac.com/tcastudios/Movies/005Ballet.mov)

Cheers
Lennart

policarpo
11-23-2004, 03:13 PM
Holy crap guys. This stuff is beautiful.

I am definitely getting this.

Keep up the experiments...i love what I am seeing.

Q: Is it pretty easy to set up...i mean, is it controlled via a UI or do you have to do a bunch of TP and such (I am still learning that and am mostly a knob jocky when it comes to doing things of this nature).

Cheers.

tcastudios
11-23-2004, 03:15 PM
Another ST/CPT question: ST recognizes the CPT particle trails object but not the particle spline object. Anyone know of a workaround?

Hm. your right. I would have thoutgh that the Hierarchy2Spline would have been enough.
And the usuall putting all under a Null trick didn't make it either. SolidSplinePro works great thou and so does most of the SplineTools in the DPIT2. (Plantlength, Collision etc)
I haven't had any luck using CoreSplines as guides for a DPIT Tree yet, but that would be freaky to say the least.

AlignToSpline works great. Attaching other emitters along the CoreSpline for things like lightning and underwater vegetables...

Cheers
Lennart

darf
11-23-2004, 03:21 PM
Another ST/CPT question: ST recognizes the CPT particle trails object but not the particle spline object. Anyone know of a workaround?

ST is Sketch & Toon or Storm Tracer?

Sketch and Toon works easily. Not sure about Storm Tracer. Don't have it.

regards,
darf

AdamT
11-23-2004, 03:25 PM
Sorry--Storm Tracer. Unfortunately Per-Anders doesn't have CPT either. Maybe you guys could work out a trade. :)

tcastudios
11-23-2004, 03:26 PM
Q: Is it pretty easy to set up...i mean, is it controlled via a UI or do you have to do a bunch of TP and such (I am still learning that and am mostly a knob jocky when it comes to doing things of this nature).

Cheers.

I'm a TP rooky but CPT makes it easier and more fun. I would say it is in level with the first version of StormTracer. (I'm lost in the latest revision ha ha :) )

In addition there are more headon tools included such as the InertiaNode and the "Fake" randomizer. All you basically have to do is connect them using the ObjectNode.

Cheers
Lennart

tcastudios
11-23-2004, 03:48 PM
Another ST/CPT question: ST recognizes the CPT particle trails object but not the particle spline object.

Maybe related: You can make an Instance of the ParticleTracer object (with interesting results!) but not the ParticleSpline object. (At least I couldn't in a short try).

Cheers
Lennart

AdamT
11-23-2004, 03:54 PM
Seems the particle spline object *does* work with Xfrog 4.2: http://www.3danvil.com/003.avi
Not sure there's a good use for that particular effect, but....

tcastudios
11-23-2004, 04:01 PM
Cool! All effects are good! I must get it going with DPIT later. It would cater for very good vein spreading crowling and growing on something slimey...

Cheers
Lennart

AdamT
11-23-2004, 04:51 PM
Using XF 4.2 to control the particle spline's thickness:

http://www.3danvil.com/004.avi

tcastudios
11-25-2004, 06:51 PM
A clip from a current production. Sunbeams by CoreParticleTools.( Clouds StormTracer, flowers DiTools and then Sketsch & Toon obviously)

Having fun!

Cheers
Lennart

CPTSun (http://w1.182.telia.com/~u18228706/ToArsenal/GreenHill.mov)

tcastudios
12-12-2004, 09:15 PM
Another CPT example. Turning a page using particles.
TurnPage movie (http://homepage.mac.com/tcastudios/Movies/003TurnPage.mov)

Cheers
Lennart

tcastudios
12-19-2004, 11:12 PM
Using dummie nulls as goals for the Bonegoals. A variant of SoftIK as mentioned earlier but with the possibility for overshooting movements.

SoftEars (http://homepage.mac.com/tcastudios/Movies/002SoftEars.mov)

Cheers
Lennart[/url]

danb
12-20-2004, 12:05 AM
Using dummie nulls as goals for the Bonegoals. A variant of SoftIK as mentioned earlier but with the possibility for overshooting movements.

SoftEars (http://homepage.mac.com/tcastudios/Movies/002SoftEars.mov)

Cheers
Lennart[/url]
tcastudios that looks very interesting. I am interested in coreparticle tools from what i have seen in this thread. Would there be anyway you could post an editor render of that softears render? I'm just curious to see how this inertia node or whatever it is works. There seems like there is a whole world of uses for it. I don't have coreparticle tools so i am just trying to find instances of it in action.

tcastudios
12-20-2004, 12:37 AM
Shure. The red stars are DummieNulls. I placed them where the original BoneGoals where situated. Then moved the original BoneGoals outside the hierarchy. Made a XPresso Tag and used the original BoneGoals as targets for the Dummies via the InertiaNode.
That is GlobalPositionDummie > Inertia > GlobalPosition BoneGoal.

SoftEars EditorView (http://homepage.mac.com/tcastudios/Movies/004SoftEarsEd.mov)

Cheers
Lennart
PS. CPT is a no-brainer really, just get it! DS.

danb
12-20-2004, 02:20 AM
Shure. The red stars are DummieNulls. I placed them where the original BoneGoals where situated. Then moved the original BoneGoals outside the hierarchy. Made a XPresso Tag and used the original BoneGoals as targets for the Dummies via the InertiaNode.
That is GlobalPositionDummie > Inertia > GlobalPosition BoneGoal.

SoftEars EditorView (http://homepage.mac.com/tcastudios/Movies/004SoftEarsEd.mov)

Cheers
Lennart
PS. CPT is a no-brainer really, just get it! DS.
Thanks i actually didn't think that it would look like that, but now that i see it it makes sense. I actually came across a scene through this forum that uses an inertia node written in expresso. I set it up in the same manner as you have in your example. It works very good however i have a feeling the inertia node i am using and the inertia node in CPT are a little different. I am looking to have more parameters, if that's possible, to achieve better inertia movement. I have attached the file for anyone to look at. I would be interested to see if the inertia expression in my file is similar to the inertia node in CPT.

Another idea i had was to emit particles to a surface position and have those particles deform the mesh it is emitted to. Then by using the inertia node one could make some effects similar to those seen in Monsters Inc. or Dinosaur. Whereby the skin has a nice jello like jiggly effect. I am not sure how to get particles to deform a mesh, besides maybe emitting bones. Yet then the bones are only instances. Hmm....

I believe someone on the board has done this using a softbody expression, however the results are not as believable IMO as using an inertia type solver.

Here is a link to a editor render where i used an inertia xpression to simulate floppy/jiggly ears in a practice rig i made. http://www.cgfreelance.com/preview.mov . SAVE TARGET AS please.

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