PDA

View Full Version : Grand Space Opera 3D Entry: Paul Palmer


patina
11-20-2004, 03:12 PM
Paul Palmer has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5288)

Latest Update: Final Image: The end draws near
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105967571_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105967571_large.jpg)

And indeed the end is near for me on the challenge, this is final render, I made a lot of tests but I have to use this shot, the detail is much better in the Hi res tiff, anyway good luck everyone! I m burnt out, I wanted the Aviators helmet to be cracked, alive or dead its up to you!

and so to my story in the beginning,

To be, or not to be: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles, And by opposing end them? To die: to sleep; No more; and by a sleep to say we end The heart-ache and the thousand natural shocks That flesh is heir to, 'tis a consummation Devoutly to be wished. To die, to sleep;

patina
11-20-2004, 03:48 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1100965676_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1100965676_large.jpg)

My inspiration for the Space Opera theme, is a mixture of classic literature,history and contemporary film. The year is 2500, MARS is colonized, an ailing Earth has been exhausted, a new world order has been established, a self contained city evolving. But in this expanding universe a new threat has awakened. A nebula has drifted in, hidden in a cloak of mist, a plague of Alien Rodents. Moving from one planet to another their journey knowing no end, A Black Death has come to ravage and pillage!

A battle-worn aviator takes refuge on a mountain top, there is but one mission left, to save the future he must protect the past, embedded in a Crystal skull is a nano chip containing the history of man, with it a time capsule containing the genetic structure of man and planet, with his last breath the weary aviator has but little time to wonder. A quote from Hamlet in the face of destiny.

To be, or not to be: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles, And by opposing end them? To die: to sleep; No more; and by a sleep to say we end The heart-ache and the thousand natural shocks That flesh is heir to, 'tis a consummation Devoutly to be wished. To die, to sleep;

This is a watercolor,ink concept, I intend to design it in Maya, Photoshop, any comments welcome, Im a new member so hoping to improve my skills. Ciao!

patina
11-20-2004, 04:15 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1100967332_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1100967332_large.jpg)

A nebula has drifted in, hidden in a cloak of mist, a plague of Alien Rodents. Moving from one planet to another their journey knowing no end, A Black Death has come to ravage and pillage! Mans worst nightmare has returned.

I want to design them with scales and rat like skin, texture will be important here, any comments welcome
ciao!

Patina

monsitj
11-21-2004, 12:16 AM
i lke your story, and your sketch is look like fine tradition art!! great! i suggest that maybe you have to start in litte thumbnail to see overall compostion , so you dont' tried too much , and sometime i just got my right compositon from and accident , after you get a bunch of thumbnail , just choose it or post it here , and develope the choosen 2 or 3 and develope it ,
and your sketch , i like the first one ,it's seem to tell more story , but the second one look llike the be fun to bring it in to 3d :> great job , keep going!

mmoir
11-21-2004, 12:48 AM
Hey Paul,
I like the sketches, and the story is great. If you could somehow combine the 2 sketches into one. Look forward to more sketches.
Mike
My GSO entry
http://www.cgtalk.com/newreply.php?do=newreply&noquote=1&p=1747832

patina
11-21-2004, 10:09 AM
hi monsitj

thanks, for comments, yes I agree with your composition method, This competition is going to be so much fun I need to work on some more sketch's, then start an environment, and main character. I will start Maya tomorrow,

cant wait to see your monster character....


ciao! patina

patina
11-23-2004, 10:57 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101250658_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101250658_large.jpg)

Making a Nebula and Star field,

I thought I may as well start some where,with the modeling that is,
Its my intention to create everything in Maya for the final render,
I only use photoshop to make texture maps and crop,

This is basically the backdrop or environment for the Space Opera theme,
My concept is based on future realism, so I have made the solar system and planets to scale then decide later whats the best perspective to use,
The story is set on Mars, so I have included Sun,Mercury,Venus,Earth Jupiter,Saturn,Saturn,Uranus,Neptune,Pluto.

Heres a neat trick, I learned in Maya 5.
Make a star field! Select Camera, in Attributes Editor make angle of view 20, Overscan 1.4 Display resolution on.
Map a leather texture to image plane, click on Map next to Texture.
In leather Attributes set: cell color to white, crease color to black cell size to 0.001, Density to 0.015,
you can play around with settings.
The Nebula! Create a basic shape, pull, extrude, smooth mesh.
add a particle emitter to the mesh, make the particles clouds for
best effect and of course you can play around with the settings. I have tried to keep it to five image steps,

patina
11-23-2004, 11:01 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101250891_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101250891_large.jpg)

Map a leather texture to image plane, click on Map next to Texture.
In leather Attributes set: cell color to white, crease color to black cell size to 0.001, Density to 0.015,
you can play around with settings.

patina
11-23-2004, 11:04 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101251041_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101251041_large.jpg)

The Nebula, Create a basic shape, pull, extrude, smooth mesh.
add a particle emitter to the mesh, make the partiles clouds for
best effect and of course you can play around with the settings.

patina
11-23-2004, 11:06 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101251178_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101251178_large.jpg)


This is the particle emitter on the mesh, make the partiles clouds for
best effect and of course you can play around with the settings. Colors, noise,
shaders,

patina
11-23-2004, 11:18 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101251913_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101251913_large.jpg)

This is a basic environment for the Space Scene, keeping in mind I'm trying to use some realism, I am hoping to layer everything in Maya, up to the final render. Any comments welcome,
* only thing is, the rendering takes a while using this technique. I have to start my main character, so It may be the end of the week before I have any images to post. But of course I'm gonna throw some comments out, I have just realized how much work is in this.Good luck everyone! any comments...........

ciao Patina!

patina
11-25-2004, 11:19 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101424749_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1101424749_large.jpg)

This is a Particle explosion, I\'m still trying to work with atmosphere, any comments welcome

Maya Cloud Particles
radius 0.050
surface shading 0.298
and tweak the colors.......

adr
11-26-2004, 05:25 PM
Hello Patina , Your concept sketches are really nice , you have a wonderful style and a nice progress , Keep the good work man , and thanks for visit my thread :thumbsup: :thumbsup:

flinder
11-27-2004, 01:37 AM
those sketches are great. love the style. looking forward to seeing where you go with this.

jammin
11-28-2004, 03:31 AM
hey Paul, thought i'd pay you a visit

your 3d work has a nice, surreal feel to it -looking forward to more progress; keep it up!.

sure do like your concept work, man -hope you can work that colorful, abstract feel into your 3d work.

Ben

jammin
11-28-2004, 03:43 AM
oh, i did have one thought about the particle explosion; maybe you could add particles of various sizes? -they look like they all might be the same size (unless that's what you're going for)...


Ben

Aethyrprime
11-29-2004, 08:41 PM
Good stuff so far. I love particles, they can be so pretty when done well. I will keep checking back for updates. Best of luck to ya!

arturro
11-29-2004, 09:01 PM
Hi there! I love your first sketch! it's great:thumbsup: Now your tests are good. I only don't like the small yellowish clouds in your last environment test. The yellow there is too strong for me.

Nice progress! Keep it up:bounce:

patina
12-02-2004, 07:36 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102016218_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102016218_large.jpg)

Well I have started modeling the Rodent character, so any feed back is welcome,
To me modeling is a bit like Lego, you model all the parts to fit together, or
sculpture, you get the over-all shape and refine it.

patina
12-02-2004, 07:40 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102016434_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102016434_large.jpg)

Well I have started modeling the Rodent character, so any feed back is welcome, I want to make them slimy and rounded and have dripping Saliva like Komodo Dragons, and the texture will be important.

patina
12-02-2004, 07:46 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102016779_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102016779_large.jpg)

This is an evil render, so if you think they look evil enough, or need to be more slimy, any feed back welcome, I,ve been busy, so its difficult to keep my updates updated, I want to do all the modeling first then worry about the textures,now I must start the main character, then the space ship and the environments.

d-tox
12-02-2004, 08:34 PM
looks scary enough to me, perhaps it's a little bit to dark..
But non the less good work man
Good luck with it:scream:
I''lle be watching:thumbsup:

d-tox
12-03-2004, 07:40 PM
whoeps dubble post, anyway you sketches look great too:thumbsup:(didn't saw them last time)

patina
12-03-2004, 09:48 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102110494_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102110494_large.jpg)

This is a new version for the Rodents,
now I need to move on to the main character it's a lot of work, but I'm getting there, any comments always welcome. In terms of my story I don't believe, we will be so far advanced by 2,500 ,as its 45 years since the moon landing so It will be quite some time before we can develop a way for faster travel in space! any comments on that subject welcome,

Divaise
12-06-2004, 09:39 AM
hey Patina looks cool man , but I think you should work under your textures they can be better with sure, but that's just me nice work anyway :) Ciao and good luck in the challenge

Lelantos
12-06-2004, 09:41 AM
well done love your scetches and story and progress of modelling looks very good :applause:

keep it up :thumbsup:

NathanielWest
12-06-2004, 06:08 PM
This looks really nice! I love the design of your characters. I'll keep a look out for this post. Great work!

Aethyrprime
12-06-2004, 10:46 PM
great updates, that creature looks mean. Are you going to go into more detail with the face?

keetmun
12-07-2004, 11:05 AM
Hey nice modelling so far. I think it'll look better if you made more cuts into the lowpoly version before meshsmoothing. It looks a little bit boxy right now, but just a little. Very nice and fierce!

Cheers!
:buttrock:

glim
12-07-2004, 11:20 AM
you have a good concept and thank you for your litle nebula making of.:thumbsup:

creature seems good

good luck man:)

patina
12-13-2004, 08:25 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102969519_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102969519_large.jpg)

I felt that my Rodent character needed more work to make it more wild and Warrior like, so I made some war clothes, modern but plain.

patina
12-13-2004, 08:28 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102969732_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102969732_large.jpg)

Here are some of the texture shaders, I used, My lighting will dictate a lot of the color and tone, so I only need to use bit map textures on some of the objects.

patina
12-13-2004, 08:39 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102970373_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1102970373_large.jpg)

Any comments welcome, I ve been busy with things so my posts have fallen a bit behind, but Im content with the rodent character now, to move on to my Aviator character, the clock is ticking so I have a lot to do!

patina
12-16-2004, 04:37 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103215068_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103215068_large.jpg)

After much deliberation, This is the last of the Rodent submissions, its taken me a while to get it right, in my story the Rodents are Scavengers, and cannibal's, in that they eat their dead, a cross between reptile and rodent, they are warriors in that they don't have modern weapons, They have a long spear called a pike! its their sheer numbers that overpower every planet, their reproduction wins every war! but will it win this one....any comments Welcome!

graga
12-16-2004, 05:11 PM
sceary guys... I wouldn't like to meet them late in the night... well in the morning as well:)
Keep nice progress! I'm waiting for next updates

arturro
12-16-2004, 11:14 PM
hi there! quite original idea, very nice:thumbsup: realisation goes very well, a this moment I can only advice to change this "chain clothing" a bit... I would make some holes in it, destroy some parts of it, so that not only the texture but also geometry looks used and has some battle marks... I hope you get what I mean. good luck

essencedesign
12-17-2004, 12:29 AM
VERY strong use of lighting and atmoshere here...that looks good to me...I think that the texture on the blade of the kniffe could use a little more work...would reflect alot more light....keep it us man... :thumbsup:

nemirc
12-17-2004, 05:17 AM
Your entry really looks very interesting. The overall concept sounds very good.

As for your model...
Considering that the name is "rodent" I think that the face looks too flat :shrug: (at least that's the impression that I get when I see the last image, the profile view) Well, for me rodent sounds like some kind of mouse and that's basically the reason. However the character looks very good. (maybe you can make the leg parts blend more smoothly)

Keep up the good work :D

patina
12-17-2004, 09:42 AM
Hi nemirc

Thanks for reply, but the rodent is a hybrid, so if he look like a mouse, no one be scared!

But i think he needs a tiny bit more work, maybe distress the metals a bit.


All the best, thanks

Patina!

patina
12-17-2004, 09:49 AM
Hi essencedesign


Thanks for reply, yes I think your right I may distress the metals a bit more, but there are some things I will have to work on at the end , kind of like touch ups on a painting,

I will know see more at the final week, but yes your right, its good against evil,

dont drink and rig! good one!

indeed more shade on the blade......!

thanks

Paul P,Patina!

userBrian
12-17-2004, 10:57 AM
Nice work. What stands out right now to me is the scaley skin needs
more contrast and roughness. Right now it is too evenly toned.
What you do to age the chain mail can be done to the scales. Put a few
scales missing with dark dried red-black clots, some rawer than others so
they look healed differently timewise. Like a sword and lazer gash.
A nice gash accross his face would be cool.

my 3d entry (http://www.cgtalk.com/showthread.php?t=179803)

nemirc
12-17-2004, 02:45 PM
Nice work. What stands out right now to me is the scaley skin needs
more contrast and roughness. Right now it is too evenly toned.
What you do to age the chain mail can be done to the scales. Put a few
scales missing with dark dried red-black clots, some rawer than others so
they look healed differently timewise. Like a sword and lazer gash.
A nice gash accross his face would be cool.

my 3d entry (http://www.cgtalk.com/showthread.php?t=179803)
Maybe you are right... somehow when I was taking a closer look at the skin this nasty image of
Baraka (the mortal kombat guy with blades attached to his forearms). I don't know, but those blades are kinda cool :D

BTW, Brian, I left a comment in your entry page :deal:

monsitj
12-17-2004, 03:20 PM
your latest post is great , some suggestion is , if your charactor is near the camera , u should increase the resolution of texture , because now u use procedural in maya?? but if it in the middle ground , every thing fine! and yes warrior chain cloth is great!! good luck

M477
12-17-2004, 06:30 PM
Hi there! This all looks pretty cool. Like the idea and the rodent looks cool. I agree that the chain mail needs modifying to show wear. Maybe rust and some chunks of flesh hanging off it from it's victims? Nice


Keep it up :thumbsup:

Hellsp4wn
12-17-2004, 08:35 PM
Nice modeling. Very original

Good work! :thumbsup:

soapy
12-19-2004, 05:24 PM
Hey great work on the models so far. You have some really unique looking stuff going on here, pretty creepy. The rat tail and the teeth are great, yuck, hahah. I am not too fond of the procedural textures, but then I never am, they tend to have an all-over look that doesnt looking too realistic on characters.

cheers good luck.

Deadlyforce
12-19-2004, 10:21 PM
Interesting work so far !
You should push things further and among others :

Lower the lighting ration by using a strong main light on the bumps of the model while keeping many parts in the dark.

You could also size up his blade because at this point it doesn't look sufficiently threatening.
Consider also reducing the size of the blade handle.

The creature is obviously a fighter so you can tear apart some parts of his chainmail by eliminating some rings in the mesh.

Good work so far !:bounce:

nemirc
12-19-2004, 10:47 PM
The creature is obviously a fighter so you can tear apart some parts of his chainmail by eliminating some rings in the mesh.
maybe add a scar somewhere in the eye area :twisted:

patina
12-20-2004, 02:22 PM
Hi userBrian

Yes indeed, I will be making lots of instances of rodents, so I will vary their chain_mail

and scars, Im looking forward to the final setup and lighting


good luck!

Paul P Patin!


http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5288

patina
12-22-2004, 08:11 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103746306_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103746306_large.jpg)

I've had a busy few days, but I've started my Main character, I wanted to use someone
from history to model from, so I remembered a book Spirit of st Louis' about the first man
to make a transatlantic flight, So I thought he would make a good basis for a model
he has an interesting expression, aristocratic even and timeless, It would have been to cliché
to use a Action style character. So the format then was to model in Maya, refine in Zbrush
start texture in Zbrush and finish in Photoshop, *each to his own device!

patina
12-22-2004, 08:17 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103746648_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103746648_large.jpg)

After I modeled the basic character in Maya and UV mapped of course, then I brought it into Zbrush, converting Maya file to .obj file, this is the most amazing thing about Zbrush the ability to refine and create detail on your polygons!

patina
12-22-2004, 08:24 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103747062_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103747062_large.jpg)

I'm only new to Zbrush so this is a learning curve for me, to be honest I have spent to long on the head I had not planned it, but the main tools to use are Transform´ nudge,inflat,pinch,smooth,std, and away you go!

patina
12-22-2004, 08:30 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103747428_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103747428_large.jpg)

Once I finished modeling, you rotate and paint and spray your model, I wanted a kind of dusty weathered face, that would reflect the Mars landscape so this is what I went with, then I finished with some more touches in photoshop, a neat trick to create a bump map is use the emboss filter, I find it does the trick for me. I may use a light map, but that will depend on the final image.

patina
12-22-2004, 08:38 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103747914_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1103747914_large.jpg)

And then I brought it back into Maya, for a final test shot, standard lighting for film, back, key light and fill. The head of my main character inspired by Charles Lindbergh, so now its onto the body, once my characters are made I feel the rest is easier, just structures and mechanical objects.
The clock is ticking! Any comments please its always a help! ciao Paul,

Alladin
12-23-2004, 09:17 AM
HI

Thanks for your post!:)
Your modeling is nice, but I advise to use some relax on the main characters head
and to add some speclular.
Nice work!!!

Regards

ihamid
12-23-2004, 10:01 AM
i like ur style of facial modeling taking inspiration from historical firgures :thumbsup: is magnificient.
i think the eye lids have a hard edge to it maybe u could fix that ! and nice modeling :bounce:

thumbs up to the infinity for u :thumbsup:!

patina
12-23-2004, 10:25 AM
Hi Alladin

Speclular, maybe ! but there is a certain look I want to achieve in that his face takes on a planet like landscape, it will become more aparent in the final image as hes been abanddoned
on the mountain top, like laurance , in laurance of Arabia , when the desert burnishs his skin

Thanks for reply!

Patina!

Thanks for your post!:)
Your modeling is nice, but I advise to use some relax on the main characters head
and to add some speclular.
Nice work!!!

Regards[/QUOTE]

EthanReitz
12-23-2004, 12:21 PM
Hi patina - first off nice work - I like your modeling flow and like how you've shown your modelling work flow - it really provides insight into the method you're using and it's facinating for me esp. because I'm using a similar method: modeling in maya, detailing in zbrush. I am working with displacement on subds rendered in Mental Ray. It's another really interesting possiblity for zbrush and is a good reason to start modeling with quads. Just a thought ;)

I love the rough, asymetry of your characters and appreciate that you want the face to not be smooth. My crit is when you use a simple photoshop filter like emoboss it makes the same calculation for every part - ie. it looks like you applied a filter. This technique brings the quality you've created by hand sculpting in zbrush down. If you compare the zbrush shots to the maya render it seems to have lost detail. You need more specular - lots of oil in skin - plus you could use a bump map that added to the detail instead of just putting a whole lot of roughness on the skin.

One last point: there should be a thickness to eyelids etc. - try modelling the eye socket so that when you smooth the skin doesn't end paper thin at the eye but curves in until it meets the eyeball.

Looking forward to more :)

nemirc
12-23-2004, 02:13 PM
Hello there

Nice head modeling :bounce:
I like the "non-smooth" look of the geometry and all but I also think that your shader would use some improvement. Make the "oily parts" more shiny and all. You know, that T-shape on the face that defines the more shiny parts. I hope I made sense :shrug:

artemesia66
12-23-2004, 02:32 PM
First time by this thread. Your rodent man looks great. I really like the chain mail. The aviator's head is pretty good too, although I feel like his eyes are too high up in his head. IMHO his skin is a bit too rough. I know you're going for a weathered look, but to my eye, his skin looks like it would feel like the surface of concrete or brick, not rough skin, if you see what I mean. Keep it coming! :thumbsup:

patina
12-23-2004, 06:30 PM
Hi artemesia66

The only way I can explain what Im trying to get is in laurance, in laurance of Arabia,
He becomes the desert.

Its character driven, suple art direction!

But Im hoping It will become more evident in the final iamge, I cant say I agree about the eyes being to high, I used to be a sculptor, a rule of thumb the face is generally broken into 3,
a third proportionally.
Thanks for your comments, its great to get replys and generate discussion, lets hope we all make it to the finish line, I still have so much more to make

all the best

Patina!



First time by this thread. Your rodent man looks great. I really like the chain mail. The aviator's head is pretty good too, although I feel like his eyes are too high up in his head. IMHO his skin is a bit too rough. I know you're going for a weathered look, but to my eye, his skin looks like it would feel like the surface of concrete or brick, not rough skin, if you see what I mean. Keep it coming! :thumbsup:[/QUOTE]

patina
12-24-2004, 08:39 AM
Hi Everyone! and CGtalk, I just want to wish every one a happy Christmas, and look forward to being back in 2 days or so,

Hoping I ll have some new inspiration after the xmas dinner,


Take care, remember not to Rig! and Drive!


All the Best

Paul Patina!

YasushAzush
12-24-2004, 05:27 PM
wowwww you are very speedmodelr ;)
good luck:eek: :thumbsup:

Onethread
12-26-2004, 04:55 AM
Hi Paul,

your work looks very promising, i'm looking forward to see the objects together and the lightning setup for your scene.
and seeing you speedmodeling heads makes me think that i have to inform myself about zBrush. Never seen it. i'll have a look at their site ,thanks for that :)

good luck!

patina
12-30-2004, 02:29 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104416979_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104416979_large.jpg)

Greetings,
Well heres my weapon of choice, the all purpose attack weapon! *I'm not texturing until next week,
Yet again I have spent to long working on it but it was important to get it right, the symmetry and design, I believe in the future everything will be made of modern plastics and light weight metals, I'm of the opinion its the materials that will change more than the concept, I mean the design of a gun has not changed so much in the last 100 yrs. The complete object only weighs two kg

patina
12-30-2004, 02:36 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104417384_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104417384_large.jpg)

I have not included a how to_ of the modeling process so if anyone has any questions about how I made anything mail me! I have come to the conclusion that I have to model everything and texture next week| as the dead line is looming

patina
12-30-2004, 02:51 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104418270_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104418270_large.jpg)

Please note there is no texture with this model> this is how it looks before it left the workshop< I'm going to finish it in a hardened plastic but I felt the gun was a starting point for all the designs to come the space suit and space bike < the idea is I want to unify all the design< so I find it will be easier to texture them altogether< only thing is I have to have all my models made for next week<
anyway>>>>>>>>> as always any comments on the design I'm always open for COMMENTS! Ciao Patina!

JacquesPena
12-30-2004, 04:43 PM
I like the process your dealing with, especailly when you mentioned "Unify all your designs", seems like a great way to to deal with modeling:) So far your model looks great, im interested to see how it would look with the plastic material. Looks pretty nice with the tecture on it, your thinking of adding any rust or anything to make it seem aged or used?

Aethyrprime
01-01-2005, 03:35 AM
Doing excellent. Have a happy safe new year!

patina
01-01-2005, 09:27 AM
Hi |V| |^|]


Thanks , its going to be a sprint to the finish line!


Patina!

patina
01-01-2005, 09:57 AM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104573455_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104573455_large.jpg)

I almost forgot, the last part of the weapon, the detonator switch, when all else fails, and theres no ammo left, it will blow you and the alien to bits! back to the model workshop..ciao Patina!

monsitj
01-01-2005, 10:18 AM
wow , good gun! just notice that u change from your first concept?? looking great ! good luck!

nemirc
01-01-2005, 05:29 PM
very nice weapons :applause:

happy new year and best of luck :buttrock:

M477
01-01-2005, 09:06 PM
Happy new year!! :beer:


Your gun looks really good! I also like the idea that it is plastic and you've really gone into depth over it which is very cool. Looking forward to the texturing to see how you go with it, good luck

Matt

turbinea
01-02-2005, 08:44 AM
i like your gun design but i see some problem with texture. gun apears to me like carved from one piece of metal, it isn't convincing. weapons are asembled from parts and that parts should be visible on texture - seams and stuff. anyway, design looks promising so - good luck.

patina
01-03-2005, 10:00 AM
Hi M477

and happy new year to you, yes I hope Its all going to come together in the final render
Its like you have an idea, but its trying to get it, and it the final image that counts I suppose
good luck also

all the best

Patina!

Your gun looks really good! I also like the idea that it is plastic and you've really gone into depth over it which is very cool. Looking forward to the texturing to see how you go with it, good luck

Matt[/QUOTE]

ihamid
01-03-2005, 11:20 AM
great weapons u got there!:) want to see some great textures on it.thats a nice touch i mean the detonator:D!

and wish u happy new year!:bounce:

Divaise
01-03-2005, 11:44 AM
very good weapons man :) May be some dirt will be cool :) GOod Luck

patina
01-05-2005, 05:42 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104946950_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104946950_large.jpg)

Greetings, earth people.Well its been a busy last few days, but I'm happy I'm nearly finished with the modeling, this is untextured like the gun, as I feel I'm going to finalize lighting and texturing together, I have a concept in mind so I have to see if it works!comments always welcome, but remember its untextured.

patina
01-05-2005, 05:46 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104947205_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104947205_large.jpg)

I cant say enough good things about Zbrush, it really does help give a more naturalist feel to polygons, especially if your trying to model rubber trousers,so once there modeled bring it back into Maya as obj.file. and finish!

patina
01-05-2005, 06:07 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104948476_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1104948476_large.jpg)

vulcanized rubber and synthetic substitutes
Well here you have it the space suit, I'm afraid I brought it through the thought process of how things may be in 400yrs, I think all materials like modern plastics and rubber will be recyclable, as we will have to be self sufficient in the new worlds, so once something is used, its back into the melting pot to be remade 30 Min's later!
I'm not really going for that post- apocolyptic look of rust and damaged look. I find it bit cliché, I think everything will be clean.

jarvetu
01-06-2005, 10:19 AM
This is starting to look really good! I think that the reflection, transparency and refractions on the helmet glass could be better, but looks good already now.

-Tuomas

MY GSO (http://www.cgtalk.com/showthread.php?threadid=180808)

nemirc
01-06-2005, 04:00 PM
Very nice suit indeed. I want to see it textured :beer:

PeterSanitra
01-06-2005, 04:06 PM
The overeal modeling is ok, but watch out for rendering!it`s very gray now!!, gray and dirty, like death, and watch for overexposure....

ihamid
01-06-2005, 04:12 PM
nice nice! this is really good!:) i like ur idea about recyclible plastic and rubber!:thumbsup: hey one thing though is it just me or is the belt too low?

will be great with the textures !:bounce:

patina
01-08-2005, 10:18 AM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105179510_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105179510_large.jpg)

Well this is the past of the props for the final scene, I have to say it feels great to be finished all the modeling, so now I only need to select the lighting and choose my shaders and textures, I like to work my shaders and lights together, as you can get different results with lighting!

patina
01-08-2005, 10:24 AM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105179863_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105179863_large.jpg)

well here is the Rodent alien ship, Its going to be an abstract element in the scene as it creeps in from the nebula, this is just quick render, I want it to look heavy and obscure ,Its going to fire molten rocks, well well see what transpires.

patina
01-08-2005, 10:36 AM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105180582_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105180582_large.jpg)

And of course my Aviator needed a Mars shuttle, its open cock pit, as I have the idea in the future travel on planets may be individual, with high-powered light weight modes of transport, I also wanted to include actual photos of mars as this is the coloring and day/evening lighting I want to try and achieve, thank you NASA!
It saved me a trip! OK now I have to collect all the models I made and start lighting the Scene, only 9 days to go but I'm hoping to post final image on 14th. comments always welcome!

patina
01-12-2005, 10:54 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105570472_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105570472_large.jpg)

Greetings earthlings, I had to do paid work over weekend, so its only now I could return to space opera, anyway, I working out my composition and texturing final items, and selecting shaders, I also like to do lighting tests at the same time, its just the way i like to work,each to their own, I'm a bit of a Renaissance man so I'm using divine proportion with composition I helps somewhat. Anyway this is only a small update, I ll have a more detailed breakdown later on, everyones work looks great!

patina
01-14-2005, 12:13 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105704794_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105704794_large.jpg)

I'm still sorting out composition and details, but its getting closer to the final render, Its going to be a late night tonight, and tomorrow night, but its really a question of painting with light now to create the atmosphere, I'm using back, key, fill lighting for foreground, global illumination and spots for background and the spacial opera. I will upload all my setups before final image along with texture selection! good luck everyone.

patina
01-17-2005, 10:39 AM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105958364_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105958364_large.jpg)

well heres the last of the lighting, I went for a Ressainse feel to the image in the end like one of the old master paintings, so I hope it worked, I kept in mind the book cover idea, to try and catch the viewers attention. I used a lot of spots and high lights, in order to seperate the models.

patina
01-17-2005, 10:42 AM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105958520_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105958520_large.jpg)

well heres the last of the lighting, I went for a Renaissance feel to the image in the end, like one of the old master paintings, so I hope it worked, I kept in mind the book cover idea, to try and catch the viewers attention. I used a lot of spots and high lights, in order to separate the models.

patina
01-17-2005, 11:08 AM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105960108_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105960108_large.jpg)

This is the initial foreground shot, almost completed, I have to say though because of the time frame, I made a concrete decision with the look , Of course comments are welcome, but I don't want to use any explosions I tested some but it took from the supple look, Anyway here it is!

patina
01-17-2005, 11:24 AM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105961077_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105961077_large.jpg)

Well I made my post effects in Adobe After effects, for me it was really about compositing the 3 layers , and adjusting the tone and colors, anyway I was up all through the night doing this final render as I'm paranoid about missing the deadline, so all comments welcome I have sleep deprivation! all I can say now is its great to be finished I learned a lot by this challenge!

arturro
01-17-2005, 11:44 AM
I see that your are at last putting things all together. It looks good. I like the mood and the emotions behind it. I would only change this direct light from the top on the guys in the back. I think that some light from reght side of the image would be better and add more 3d depth to the scene.
Good luck!

patina
01-17-2005, 01:12 PM
http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105967571_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5288/5288_1105967571_large.jpg)

And indeed the end is near for me on the challenge, this is final render, I made a lot of tests but I have to use this shot, the detail is much better in the Hi res tiff, anyway good luck everyone! I m burnt out, I wanted the Aviators helmet to be cracked, alive or dead its up to you!

and so to my story in the beginning,

To be, or not to be: that is the question: Whether 'tis nobler in the mind to suffer The slings and arrows of outrageous fortune, Or to take arms against a sea of troubles, And by opposing end them? To die: to sleep; No more; and by a sleep to say we end The heart-ache and the thousand natural shocks That flesh is heir to, 'tis a consummation Devoutly to be wished. To die, to sleep;

CGTalk Moderation
01-19-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.