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gu3
11-20-2004, 05:03 AM
Hey guys, hopefully someone has the time out there to answer what I am sure is an easy problem...

What is the best way to get a rig setup to preform the following motion? It is just a twist that effects all of the geometry, but I have been having a hard time getting a setup to work well and remain fully intact. Just imagine a retangular structure of joints and when you twist one the other joint twist with it, and the joints directly across from each other are twisting in the opisite direction. I have tried messing joints and constriants but havent really gotten a satisfactory result where the geometry isnt floating off of the rig...The pictures show an example of the type of movement I want...

if someone could take a look at em and give me a hand I would really appreciate it.
Thanks :)

Iotrez
11-20-2004, 04:02 PM
Could u just have a chain of joints and add spline ik to it and then use the twist attribute on the ik.

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